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Rostiger's Uxn Zine
Rostiger's Uxn Zine16X08

Tal is the programming language for the Uxn virtual machine.

Uxn programs are written in a stack-based flavor of assembly designed especially for this virtual machine. TAL files are human-readable source files, ROM files are uxn-compatible binary program files; applications that transform TAL files into ROM files are called Assemblers.

To get started, equip yourself with an emulator and assembler for your system.

Uxntal Syntax

In concatenative programming, there are no precedence rules, the calculations are merely performed in the sequence in which they are presented. The order with which elements come off a stack is known as last in, first out. In the stack a b c, the c item was the last to be added, and will be the first to be removed.

#01 DUP ADD #03 MUL ( result: 06 )

Comments are within parentheses, opcodes are uppercased, hexadecimal numbers are lowercased. The # prefix indicates a literal number be pushed onto the stack.

Example Program

The first line of our example begins with the padding token |10, followed by definitions for @labels, &sublabels and $length that aligns with the various ports of the Console device so that we can reference it by name in our program. To learn more, see Uxntal Structs.

The following program is not the most efficient way of printing a string, merely a length of code that covers most basic functionalities of the language.

The second segment moves the program location to the address 0x0100, which is where the first page of memory ends, and where all Uxn programs begin. Next, inside parentheses, is a comment with the arrow symbol indicating that the following operation is a vector. To learn more, see Uxntal Notation.

@on-reset
0100:   a0 01 12   LIT2 my-string
0103:   60 00 01   JSI print-text
0106:   00         BRK

The ;my-string token pushes an absolute address, made of two bytes, pointing to a series of letters in memory. Values pushed to the stack in this fashion are called a literals, as opposed to values stored in memory which are called immediates. Next, we call the @print-text routine.

Both &while and @while are ways to define labels, but using the ampersand rune will prefix our new label with the name of the last parent label, creating @print-text/while. To learn more, see Uxntal Scope.

@print-text/while
0107:   94         LDAk
0108:   80 18      LIT 18
010a:   17         DEO
010b:   21         INC2
010c:   94         LDAk
010d:   20 ff f7   JCI print-text/while
0110:   22         POP2
0111:   6c         JMP2r

Next, the LDAk opcode loads the byte in memory found at that address; the ASCII letter H, to the top of the stack. The k-mode indicates that the operation will not consume the address. That value is sent to the device port #18, defined by our Console label and its sublabels, with DEO which prints that character to the terminal. To learn more, see Uxntal Devices.

We then increment the absolute address found on top of the stack with INC2, we use the 2-mode because the address is made of two bytes. We load the byte at the incremented value and do a conditional immediate jump with ?&while for as long as the item on the stack is not zero. We use POP2 to remove the address on the stack and keep the stack clean at the end of the subroutine.

Lastly, we encounter JMP2r which jumps to the absolute address that we left on the return stack when we entered the @print-text subroutine.

To summarize, uppercased opcodes are reserved words, lowercase hexadecimal numbers are bytes and shorts, parentheses are comments, curlies are lambdas, and square brackets are used for organization. Runes are special characters at the start of a word that define its meaning, here is the full list:

Padding RunesLiteral Hex Rune
|absolute$relative#literal hex
Label RunesAscii Runes
@parent&child"raw ascii
Addressing RunesPre-processor Runes
,literal relative_raw relative%macro~include
.literal zero-page-raw zero-page
;literal absolute=raw absolute
Immediate Runes
!jmi?jci

Uxntal stacks

All programming in Unxtal is done by manipulating the working stack, and return stack, each stack contains 256 bytes. Here are some stack primitives and their effect:

POPa bDiscard top item.
NIPa cDiscard second item.
SWPa c bMove second item to top.
ROTb c aMove third item to top.
DUPa b c cCopy top item.
OVRa b c bCopy second item to top.

A byte is a number between 0-255(256 values), a short is a number between 0-65535(65536 values) made of two bytes, each byte in a short can be manipulated individually:

#0a #0b POP 0a
#12 #3456 NIP 12 56
#1234 DUP 12 34 34

The two stacks are circular, and so have no depths, to pop an empty stack does not trigger an error, but merely means to set the stack pointer to 255. There are no invalid programs, any sequence of bytes is a potential Uxn program. To learn more about detecting unintended stack effects, see programs validation.

Uxntal Opcodes

Uxn has 64kb of memory, 16 devices, 2 stacks of 256 bytes, 5-bits opcodes and 3 modes. The list below show the standard opcodes and their effect on a given stack a b c. PC: Program Counter, |: Return Stack, [M]: Memory, [D+*]: Device Memory, a8: a byte, a16: a short.

LIT a b c [PC]
JCI a b (c8)PC+=[PC]
JMI a b c PC+=[PC]
JSI a b c | PC PC+=[PC]

BRK .        EQU a b==c          LDZ a b [c8]     ADD a b+c
INC a b c+1  NEQ a b!=c          STZ a [c8]=b     SUB a b-c
POP a b      GTH a b>c           LDR a b [PC+c8]  MUL a b*c
NIP a c      LTH a b<c           STR a [PC+c8]=b  DIV a b/c
SWP a c b    JMP a b PC+=c       LDA a b [c16]    AND a b&c
ROT b c a    JCN a (b8)PC+=c     STA a [c16]=b    ORA a b|c
DUP a b c c  JSR a b | PC PC+=c  DEI a b [D+c8]   EOR a b^c
OVR a b c b  STH a b | c         DEO a [D+c8]=b   SFT a b>>c8l<<c8h

To learn more about each opcode, see the Opcode Reference.

Uxntal Modes

Each opcode has 3 possible modes, which can combined:

INC2r
kr2opcode
011 00001

By default, operators consume bytes from the working stack, notice how in the following example only the last two bytes #45 and #67 are added, even if there are two shorts on the stack.

#1234 #4567 ADD12 34 ac

The short mode consumes two bytes from the stack. In the case of jump opcodes, the short-mode operation jumps to an absolute address in memory. For the memory accessing opcodes, the short mode operation indicates the size of the data to read and write.

#1234 #4567 ADD2 57 9b

The keep mode does not consume items from the stack, and pushes the result on top. The following example adds the two shorts together, but does not consume them. Under the hood, the keep mode keeps a temporary stack pointer that is decremented on POP.

#1234 #4567 ADD2k 12 34 45 67 57 9b

The return mode makes it possible for any opcode to operate on the return-stack directly. For that reason, there is no dedicated return opcode. For example, the JSR opcode pushes the program's address onto the return stack before jumping, to return to that address, the JMP2r opcode is used, where instead of using the address on the working-stack, it takes its address from the return-stack.

LITr 12 #34 STH ADDr STHr 46

To better understand how the opcode modes are used, here is a 22 bytes long implementation of the function to generate numbers in the Fibonacci sequence. Notice how only a single literal is created to perform the operation.

@fib ( num* -: numfib* )
	#0001 GTH2k ?{ POP2 JMP2r }
	SUB2k fib STH2 INC2
	SUB2 fib STH2r ADD2
	JMP2r

Immediate opcodes

Immediate opcodes are operations which do not take items from the stack, but read values stored immediately after the opcode in the program's memory. Uxntal has 4 immediate opcodes:

The immediate jump opcodes are slightly faster than their standard opcode counterparts, but do not have modes and cannot be used to do pointer arithmetic. The address value of the immediate opcodes are stored in memory as relative shorts, enabling routines making use of these opcodes to be moved around in the program's memory.

@fact ( n* -: res* )
	ORAk ?{ POP2 #0001 JMP2r }
	DUP2 #0001 SUB2 fact MUL2
	JMP2r

Quoting is the act of deferring an operation, for example, by keeping the address to a routine on the stack and using it later, by unquoting it, with the JMP2 or JSR2 opcodes. To learn more about pointer arithmetic, see lambdas.

Uxntal Memory

There are 64kb of addressable memory. Roms are loaded at 0x0100, which is the address of the reset vector. Once in memory, a Uxn program can write over itself, it is not uncommon for a uxntal program to store values in its own runtime. Memory is big-endian, when writing or reading a short from memory, the position is that of the high-byte. The low-byte of a short written at 0xffff wraps to 0x0000.

#12 #0200 STA 0x0200=12
#3456 #0400 STA2 0x0400=34, 0x0401=56
#0400 LDA 34

The zero-page is the memory located below 0x0100, its purpose is to store variables that will be accessed often, or needs to be preserved across a soft-reboot. It is sligthly faster to read and write from the zero-page using the LDZ and STZ opcodes as they use only a single byte instead of a short. This memory space cannot be pre-filled in the rom prior to initialization. The low-byte of a short written at 0xff wraps to 0x00.

#1234 #80 STZ2 0x0080=12, 0x0081=34
#81 LDZ 34

During boot, the stacks, device and addressable memories are zeroed, if it is a soft-reboot, the content of the zero-page is preserved.

Uxntal Devices

Uxn is non-interruptible, vectors are locations in programs that are evaluated when certain events occur. A vector is evaluated until a BRK opcode is encountered. Uxn can communicate with a maximum of 16 devices, each device has 16 ports, each port handles a specific I/O message. Ports are mapped to the devices memory page, which is located outside of the main addressable memory.

All programs begin by executing the reset vector located at 0x100. The content of the stacks are preserved between vectors, but it is discouraged to use the stacks to pass data between vectors.

@on-reset ( -> )
	( set vector )
	;on-mouse .Mouse/vector DEO2
	BRK

@on-mouse ( -> )
	( read state )
	.Mouse/state DEI ?&on-touch
	BRK

&on-touch ( -> )
	( A mouse button is pressed )
	BRK

For example, the address stored in the Mouse/vector ports points to a part of the program to be evaluated when the cursor is moved, or a button state has changed.

Uxntal Utilities

Here's a list of small self-hosted development tools:

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