Oquonie is a textless isometric puzzle game.
You must make your way through a seemingly endless succession of rooms. You will not be alone. Your incarnations will have the help of bizaroid characters that speak an an obscure language.
We made Oquonie while living in japan. The game was our first collaborative project as hundred rabbits, and a reflection of our experience navigating a new country, with language as a recurent obstacle. Oquonie is about being lost in a foreign space.
A big inspiration for this project was the short story "A town without streets" by Junji Ito, about a city of endless interconnecting houses and rooms, where privacy is non-existent. To preserve the little privacy they do have, the townspeople wear masks.
Back in 2013, we both had full-time jobs in different studios in Tokyo, we worked on Oquonie after work, and on weekends, for a total of 6 months. You can learn more about the development of the project here.
Oquonie features an original soundtrack soundtrack and was best described as Animal Crossing in a K-Hole. You can find help in the Oquonie Guide camilare.
Last update on 19Y12, edited 93 times. +366/598fh
- 17E03 — Oquonie Desktop Release