I can barely remember now, when Twitter was a playground, a place people used to collaborate with each other, to public interactive art. The bots have since fallen into disrepair from API changes and development hostile decisions by the platform.
A list of Unreleased projects.
Here are some notes on the reason why I have changed platforms over time, to learn more see the Hundred Rabbits story.
Bitrot: Twitter chatbots.
Bitrot: Unity games.
Sadly, a lot of the source for these games were lost in the sudden death of my working computer, and are only listed here for memory's sake. Some additional Unity games are available under collegiennes. A few videos of these games can be found here and there across youtube.
A lot of the abandonned projects were made using the Unity game engine, it was a convenient way to bundle cross-platform applications. The engine's APIs were in flux at the time, and the rapid migration from one version to the next became more trouble than it was worth. I also had difficulty versioning, and preserving copies, of these massive project files. The engine's transition toward a monthly fee had me looking elsewhere to host my projects.
As of January 2015, all Unity development was abandoned.
Bitrot: Mobile games and tools.
In another life, I was building mobile apps, I thought it was a neat platform, until the size of the toolchains exploded, and the tools themselves became near unsable due to bugs and crashes; ultimately, Apple's requiring the latest hardware to push to their store is what did me in. Never again.
As I sailed across the Pacific Ocean, it became increasingly clear that building software for Apple's mobile ecosystem was unsustainable due to the frequent and massive toolchain updates, and the need for the latest generation of Apple devices to successfuly sign and publish to the platform which are quite hard to aquire in far flung countries.
Trying to maintain our iOS devices outside of western countries, or updating X Code via expensive or spotty internet was something we could no longer afford. As of march 2019, all iOS development was abandoned.
Bitrot: Web apps and Electron.
The goal of porting stuff for the web was originally to escape from X Code and onto a more portable ecosystem, but the application were much too power hungry to be usable, the APIs kept changing, browser incompatiblities were hard to keep up with, and the projects were abandoned.
Subsequent to the iOS development, many applications were migrated to the Electron framework and web browsers. The entire toolchain, from the necessary internet connection to access the ever-changing documentation and the energy required for the building of the massive resulting application, to the bandwidth used for its publication, was irreconcilable with our studio's solar energy and roaming connectivity setups.
After a while, I stopped maintaining and using the applications altogether to preserve energy and bandwidth. As of december 2021, all Electron/HTML5 development was abandoned.
What I cannot create, I do not understandRichard Feynman
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