
Moogle is a wireframe editor.
Moogle is a minimal 3D wireframe tool designed to be used alongside its companion tool Noodle, both can export to the icn format. It offers a handful of basic geometry drawing functions, it was written in ANSI C, and was inspired by Graf3DScene.
Creating wireframe scenes is done by modifying the program's source code.
Moving
moveto(Scene *s, double x, double y, double z) scaleto(Scene *s, double x, double y, double z) rotateto(Scene *s, double x, double y, double z)
Shapes
addvertex(Mesh *m, double x, double y, double z) addedge(Mesh *m, Point3d *a, Point3d *b, int color)
Polygons
addpoly(Mesh *m, int a, int b, int c, int color) addline(Mesh *m, Point3d a, Point3d b, int color) addarc(Mesh *m, double radius, double segs, double angle, int color) addshape(Mesh *m, double radius, int segs, int color)
Transforms
translate(Mesh *m, double x, double y, double z) scale(Mesh *m, double x, double y, double z) rotate(Mesh *m, double pitch, double yaw, double roll)
Primitives
createfrustum(Scene *s, double radius, int segs, double depth, double cap, int color) createpyramid(Scene *s, double radius, int segs, double depth, int color) createprism(Scene *s, double radius, int segs, double depth, int color) createplane(Scene *s, double width, double height, double xsegs, double ysegs, int color) createbox(Scene *s, double width, double height, double depth, int color)
Moogle was first written on Plan9, the original Plan9 C implementation is available here.
Structures
Mesh *
createdoorway(Scene *s, double width, double height, double depth, int color)
{
Mesh *doorway = addmesh(s);
Point3d a = Pt3d(-width, 0, 0),
b = Pt3d(-width, height, 0),
c = Pt3d(0, height + width, 0),
d = Pt3d(width, height, 0),
e = Pt3d(width, 0, 0);
addline(doorway, a, b, color);
addline(doorway, b, c, color);
addline(doorway, c, d, color);
addline(doorway, d, e, color);
addline(doorway, e, a, color);
extrude(doorway, 0, 0, depth, color);
return doorway;
}
Mesh *
createstairs(Scene *s, double width, int steps, int color)
{
int i;
Point3d a, b, c, d;
Mesh *stairs = addmesh(s);
for(i = 0; i < steps; ++i) {
a = Pt3d(-width, i + 1, i), b = Pt3d(width, i + 1, i), c = Pt3d(-width, i + 1, 1 + i), d = Pt3d(width, i + 1, 1 + i);
addline(stairs, a, b, color);
addline(stairs, c, d, color);
addline(stairs, a, c, color);
addline(stairs, b, d, color);
addline(stairs, a, Pt3d(a.x, a.y - 1, a.z), color);
addline(stairs, b, Pt3d(b.x, b.y - 1, b.z), color);
}
addline(stairs, c, Pt3d(c.x, 0, c.z), color);
addline(stairs, d, Pt3d(d.x, 0, d.z), color);
addline(stairs, Pt3d(c.x, 0, c.z - steps), Pt3d(c.x, 0, c.z), color);
addline(stairs, Pt3d(d.x, 0, d.z - steps), Pt3d(d.x, 0, d.z), color);
return stairs;
}
Mesh *
createring(Scene *s, double radius, double thickness, double depth, int segs, double angle, int color)
{
Mesh *ring = addmesh(s);
/* front */
addarc(ring, radius, segs, angle, color);
addarc(ring, radius + thickness, segs, angle, color);
addedge(ring, ring->vertices, ring->vertices + segs + 1, color);
addedge(ring, ring->vertices + segs, ring->vertices + segs * 2 + 1, color);
/* back */
moveto(s, 0, 0, depth);
addarc(ring, radius, segs, angle, color);
addarc(ring, radius + thickness, segs, angle, color);
addedge(ring, ring->vertices + segs * 3 + 2, ring->vertices + segs * 4 + 3, color);
addedge(ring, ring->vertices + segs * 2 + 2, ring->vertices + segs * 3 + 3, color);
/* connects */
addedge(ring, ring->vertices, ring->vertices + segs * 2 + 2, color);
addedge(ring, ring->vertices + segs, ring->vertices + segs * 3 + 2, color);
addedge(ring, ring->vertices + segs + 1, ring->vertices + segs * 3 + 3, color);
addedge(ring, ring->vertices + segs * 2 + 1, ring->vertices + segs * 4 + 3, color);
reset(s);
return ring;
}
Mesh *
createblast(Scene *s, double radius, double density, double seed, int color)
{
int i;
Mesh *blast = addmesh(s);
for(i = 0; i < density; ++i) {
addline(blast,
Pt3d(radius - cos(i) * radius / 2, 0, 0),
Pt3d(radius, 0, 0),
color);
rotateto(s,
tan(i) * seed,
sin(i) * seed * density,
sin(i) * seed + seed);
}
reset(s);
return blast;
}

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