A holistic approach to computing and sustainability inspired from permaculture.
The abundance of digital storage and processing power has caused an explosion in wastefulness, which shows in things like ridiculous hardware requirements for computing even the most trivial tasks. Permacomputing aims at only using computing when it has a strengthening effect on ecosystems.
Permacomputing does not advocate for going back in time, despite advocating a dramatic decrease in use of artificial energy, but trusts in human ingenunity to finding clever hacks for turning problems into solutions, competition into co-operation and waste into resources.
It values maintenance and encourages programmers to refactor and rewrite programs to keep them efficient, instead of counting on Moore's law to compensate for software bloat. Instead of planned obsolescence, permacomputing practices planned longevity, reuse and repair of existing technology and approaches waste as a resource.
|Frugal Computing||Salvage Computing||Collapse Computing|
|Utilizing computational resources as finite and precious, to be utilised only when necessary, and as effectively as possible.||Utilizing only already available computational resources, to be limited by that which is already produced.||Utilizing what has survived the collapse of industrial production or network infrastructure.|
Wait. What nostalgia? This is not about reliving fond memories or fetishize about an imaginary past, it's about being tactical in our choice of medium, so as to propagate a political perspective efficiently.~
- Original Article by Viznut
- Permacomputing Wiki
- Computing Within Limits
- Frugal Computing
- Article by Compudanzas
Figuring out how to make the best possible use out of the millions of devices which already exist.
Designing for Disassembly ensures that all elements of a product can be disassembled for repair and for end of life. This allows for and encourages repairs, with the result that a product's life cycle is prolonged; and it allows for a product to be taken apart at the end of its life so that each component can be reclaimed. Among other shifts in thinking and making, this means minimizing materials, using simple mechanical fasteners instead of adhesives, clearly labeling components with their material type, and ensuring components can be disassembled with everyday tools.
Unlike the nebulous goal of designing a sustainable product, designing a product for disassembly is a more concrete, quantifiable approach to ecologically sound making and to consumption. ~
That which cannot be repaired is already broken.
Scavenge-friendly electronics are parts that are no longer manufactured, but that are available by the billions in landfills. Those who can manage to create new designs from scavenged parts with low-tech tools will be able to preserve electronics.
|Migration||Periodically convert data to the next-generation formats||Data is instantly accessible||Copies degrade from generation to generation|
|Emulation||Mimicking the behavior of older hardware with software, tricking old programs into thinking they are running on their original platforms||Data does not need to be altered||Mimicking is seldom perfect; chains of emulators eventually break down|
|Encapsulation||Encase digital data in physical and software wrappers, showing future users how to reconstruct them||Details of interpreting data are never separated from the data themselves||Must build new wrappers for every new format and software release; works poorly for nontextual data|
|Universal virtual computer||Archive paper copies of specifications for a simple, software-defined decoding machine; save all data in a format readable by the machine||Paper lasts for centuries; machine is not tied to specific hardware or software||Difficult to distill specifications into a brief paper document|
Emulation is a way of preserving the functionality and access to digital information which might otherwise be lost due to technological obsolescence. One of the benefits of the emulation strategy compared with migration is that the original data need not be altered in any way. It is the emulation of the computer environment that will change with time.
Asking for the most suitable programming language for permacomputing is akin to asking for the most suitable plant for permaculture — the entire question contradicts itself.
Taking advantage of today's abundance in computing power to prepare for a future in which current infrastructures have collapsed.
Designing for Descent ensures that a system is resilient to intermittent energy supply and network connectivity. Collapse informatics prioritizes community needs and aims to contribute to a knowledge commons in order to be able to succeed in case of infrastructure collapse. The practice of engaging with the discarded with an eye to transforming what is exhausted and wasted into renewed resources.
Nothing new needs producing and no e-waste needs processing. If your new software no longer runs on old hardware, it is worse than the old software. Software should function on existing hardware and rely on modularity in order to enable a diversity of combinations and implementations. It is about reinventing essential tools so that they are accessible, scalable, sturdy, modular, easy to repair and well documented.
A post-collapse society that has eventually lost all of its artificial computing capacity may still want to continue the practice of computer science in a purely theoretical level, as a form of mathematics.
And one voice, with sublime disregard for the situation, read poetry aloud in the firey study, until all the film spools burned, until all the wires withered and the circuits cracked.Ray Bradbury, There Will Come Soft Rains
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