XXIIVV

Anarchy means not necessarily the absence of order but an absence of rule.

Anarchism is a social movement that seeks liberation from oppressive systems of control including but not limited to the state, capitalism, racism, sexism, ableism, speciesism, and religion.

It is founded on the observation that since only a few are wise enough to rule themselves, even fewer are wise enough to rule others. Anarchists wish to create a society based upon individual freedom and voluntary cooperation.

Anarchists advocate a self-managed, classless, stateless society without borders, bosses, or rulers where everyone takes collective responsibility for the health and prosperity of themselves and the environment.

To be free is to allow each one to live their lives in their own way as long as each allows all to do the same. A just society is one in which liberty for one person is constrained only by the demands created by equal liberty for another.

Harmony in such a society is obtained, not by submission to law, or by obedience to any authority, but by free agreements concluded between the various groups, territorial and professional, freely constituted for the satisfaction of the infinite variety of needs and aspirations of a person.

The individual cannot bargain with the State. The State recognizes no coinage but power: and it issues the coins itself. Ursula K. Le Guin, The Dispossessed

green anarchism

Sabotage means primarily: the withdrawal of efficiency

Luddism was a working-class movement opposed to the political consequences of industrial capitalism. The Luddites wanted technology to be deployed in ways that made work more humane and gave workers more autonomy. The bosses, on the other hand, wanted to drive down costs and increase productivity. Smashing looms and stocking frames was the tactic, not their goal. Their goal was to challenge not the technology itself, but rather the social relations that governed its use.

A neo-Luddite movement would understand no technology is sacred in itself, but is only worthwhile insofar as it benefits society. It would confront the harms done by digital capitalism and seek to address them by giving people more power over the technological systems that structure their lives.

By refusing to collaborate with an oppressive order, by creating forms of resistance to any order that perpetuated massacres, devalued us as human beings, atomised societies and imperilled our very existence, we could then perhaps hope to salvage man from a conformist throwaway culture.

You'll die of thirst before the rich stop swimming.

The marvelous pursuit is an attempt to find paths out of alienation, by refusing to conceive of human action as divisible into the physical and the mental.

The marvelous pursuit is born from the desire to create playful complexity in a desert of simplistic convenience. A hobby is a form of consumption, the marvelous pursuit on the other hand, is a rejection of commodified convenience, it can't be bought because it has no price. A marvelous pursuit refuses socially ascribed use. People learn such socially useless things as the names of fern and the grammar of dead languages because they are bored with the mind-dumbing options dished out to them on TV.

People need not only to obtain things, they need above all the freedom to make things among which they can live, to give shape to them according to their own tastes, and to put them to use in caring for and about others.

Marvelous pursuits are a means to resist alienation from one's environment because they are a temporary means to make that environment one's own, by ascribing one's own, often bizarre, value for things and spaces.

These pursuits often create complexity but a complexity which is opposed to that of the technician. The master of a marvelous pursuit can never be an engineer because the marvelous is by nature useless to society, and therefore to capital.

Hobbies are forms of alienated leisure, compartmentalized parts of one's life, past-times whose purpose is to fill our time with countable accomplishments and enjoyments. The value in marvelous pursuits lies in their self-creation which evades both use-value and exchange value.

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