XXIIVV
Nasu Web Release picture
14C05 — Nasu Web Release

Nasu is a pixel editor.

Nasu is a spritesheet editor created to help with the design of assets for Famicom games, such as Donsol. It can import and export the .chr format.

It is currently used in the creation of Famicom projects such as spacetime, the 1bit illustrations of the Neauismetica and the interface design of all the ecosystem tools, including Orca.

nasu.c

To learn more, see the complete manual in the repository.

cc nasu.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -L/usr/local/lib -lSDL2 -o nasu

The following code is a single-file implementation written ANSI C with SDL2 as its only dependecy.

#include <SDL2/SDL.h>
#include <stdio.h>

/* 
Copyright (c) 2020 Devine Lu Linvega

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/

#define HOR 32
#define VER 16
#define PAD 2
#define SZ (HOR * VER * 16)

typedef unsigned char Uint8;

typedef struct {
	int unsaved;
	char name[256];
	Uint8 data[SZ];
} Document;

typedef struct Brush {
	int x, y, px, py, vx, vy;
	int mode, size, color;
	int down, erase;
} Brush;

int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2;
int FPS = 30, GUIDES = 1, BIGPIXEL = 0, ZOOM = 2;

Document doc;
Brush brush;

Uint32 theme[] = {
	0x000000,
	0xFFFFFF,
	0x72DEC2,
	0x666666,
	0x222222};

Uint8 icons[][8] = {
	{0x38, 0x44, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00}, /* color:blank */
	{0x38, 0x7c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x00}, /* color:full */
	{0x02, 0x02, 0x04, 0x38, 0x40, 0x80, 0x80, 0x00}, /* brush:line */
	{0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0x00}, /* brush:pattern0 */
	{0xaa, 0x54, 0xaa, 0x54, 0xaa, 0x54, 0xaa, 0x00}, /* brush:pattern2 */
	{0x88, 0x00, 0x22, 0x00, 0x88, 0x00, 0x22, 0x00}, /* brush:pattern4 */
	{0x44, 0xba, 0x44, 0x44, 0x44, 0xba, 0x44, 0x00}, /* brush:cleanup */
	{0xaa, 0x00, 0xaa, 0x00, 0xaa, 0x00, 0xaa, 0x00}, /* view:grid */
	{0xee, 0x92, 0x82, 0x54, 0x82, 0x92, 0xee, 0x00}, /* view:bigpixels */
	{0x00, 0x00, 0x00, 0x82, 0x44, 0x38, 0x00, 0x00}, /* eye open */
	{0x00, 0x38, 0x44, 0x92, 0x28, 0x10, 0x00, 0x00}, /* eye closed */
	{0x10, 0x54, 0x28, 0xc6, 0x28, 0x54, 0x10, 0x00}  /* unsaved */
};

SDL_Window *gWindow;
SDL_Renderer *gRenderer;
SDL_Texture *gTexture;
Uint32 *pixels;

#pragma mark - HELPERS

int
clamp(int val, int min, int max)
{
	return (val >= min) ? (val <= max) ? val : max : min;
}

char *
scpy(char *src, char *dst, int len)
{
	int i = 0;
	while((dst[i] = src[i]) && i < len - 2)
		i++;
	dst[i + 1] = '\0';
	return dst;
}

int
distance(int ax, int ay, int bx, int by)
{
	return (bx - ax) * (bx - ax) + (by - ay) * (by - ay);
}

int
screenpos(int pos, int offset)
{
	pos -= (PAD * 8 * ZOOM);
	pos /= ZOOM;
	if(BIGPIXEL) {
		pos /= 8;
		pos += offset;
	}
	return pos;
}

#pragma mark - CHR HANDLERS

int
rowchr(int x, int y)
{
	return (y % 8) + ((x / 8 + y / 8 * HOR) * 16);
}

int
getchr(int x, int y)
{
	int ch1, ch2, r = rowchr(x, y);
	if(r < 0 || r > SZ - 8)
		return 0;
	ch1 = (doc.data[r] >> (7 - x % 8)) & 1;
	ch2 = (doc.data[r + 8] >> (7 - x % 8)) & 1;
	if(ch1 && !ch2)
		return 1;
	if(!ch1 && ch2)
		return 2;
	if(ch1 && ch2)
		return 3;
	return 0;
}

void
putchr(int x, int y, int color)
{
	int row = rowchr(x, y), col = x % 8;
	if(x < 0 || x >= HOR * 8 || y < 0 || y >= VER * 8)
		return;
	if(color == 0 || color == 2)
		doc.data[row] &= ~(1UL << (7 - col));
	else
		doc.data[row] |= 1UL << (7 - col);
	if(color == 0 || color == 1)
		doc.data[row + 8] &= ~(1UL << (7 - col));
	else
		doc.data[row + 8] |= 1UL << (7 - col);
	doc.unsaved = 1;
}

int
jagg(int x, int y)
{
	int n = getchr(x, y + 1);
	int e = getchr(x + 1, y);
	int s = getchr(x, y - 1);
	int w = getchr(x - 1, y);
	int h = getchr(x, y);
	if(h == n && h == e && h != s && h != w)
		return 1;
	if(h == e && h == s && h != w && h != n)
		return 1;
	if(h == s && h == w && h != n && h != e)
		return 1;
	if(h == w && h == n && h != e && h != s)
		return 1;
	return 0;
}

int
patt(int x, int y, int mode)
{
	if(mode == 3)
		return ((x + y) % 4) == 0 && ((y - x) % 4) == 0;
	if(mode == 2)
		return ((x + y) % 2) == 0 && ((y - x) % 2) == 0;
	if(mode == 1)
		return 1;
	return 0;
}

void
fill(int x, int y, int mode, int size, int color)
{
	int ox, oy;
	for(ox = x - (size / 2); ox < x + size; ++ox)
		for(oy = y - (size / 2); oy < y + size; ++oy)
			if(distance(x, y, ox, oy) > size)
				continue;
			else if(mode == 4 && jagg(ox, oy))
				putchr(ox, oy, 0);
			else if(patt(ox, oy, mode))
				putchr(ox, oy, color);
}

void
line(int ax, int ay, int bx, int by, int color)
{
	int dx = abs(bx - ax), sx = ax < bx ? 1 : -1;
	int dy = -abs(by - ay), sy = ay < by ? 1 : -1;
	int err = dx + dy, e2;
	for(;;) {
		putchr(ax, ay, color);
		if(ax == bx && ay == by)
			break;
		e2 = 2 * err;
		if(e2 >= dy) {
			err += dy;
			ax += sx;
		}
		if(e2 <= dx) {
			err += dx;
			ay += sy;
		}
	}
}

#pragma mark - DRAW

void
clear(Uint32 *dst)
{
	int v, h;
	for(v = 0; v < HEIGHT; v++)
		for(h = 0; h < WIDTH; h++)
			dst[v * WIDTH + h] = theme[0];
}

void
putpixel(Uint32 *dst, int x, int y, int color)
{
	if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8)
		dst[(y + PAD * 8) * WIDTH + (x + PAD * 8)] = theme[color];
}

void
drawchr(Uint32 *dst, int x, int y, int id)
{
	int v, h, offset = id * 16;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			int px = (x * 8) + (8 - h);
			int py = (y * 8) + v;
			int ch1 = doc.data[offset + v];
			int ch2 = doc.data[offset + v + 8];
			int clr = ((ch1 >> h) & 0x1) + (((ch2 >> h) & 0x1) << 1);
			int guides = GUIDES && !clr && (x + y) % 2;
			putpixel(dst, px - 1, py, guides ? 4 : clr);
		}
}

void
drawbigchr(Uint32 *dst, int x, int y, int id)
{
	int v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++)
			putpixel(dst,
				x * 8 + h,
				y * 8 + v,
				id == 0 && GUIDES && (x + y) % 2 ? 4 : id);
}

void
drawicon(Uint32 *dst, int x, int y, Uint8 *icon, int fg, int bg)
{
	int v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			int clr = (icon[v] >> (7 - h)) & 0x1;
			putpixel(dst, x + h, y + v, clr == 1 ? fg : bg);
		}
}

void
drawui(Uint32 *dst)
{
	int bottom = VER * 8 + 8;
	drawicon(dst, 0, bottom, brush.color == 1 ? icons[1] : icons[0], 1, 0);
	drawicon(dst, 8, bottom, brush.color == 2 ? icons[1] : icons[0], 2, 0);
	drawicon(dst, 16, bottom, brush.color == 3 ? icons[1] : icons[0], 3, 0);
	drawicon(dst, 4 * 8, bottom, icons[2], brush.mode == 0 ? 1 : 2, 0);
	drawicon(dst, 5 * 8, bottom, icons[3], brush.mode == 1 ? 1 : 2, 0);
	drawicon(dst, 6 * 8, bottom, icons[4], brush.mode == 2 ? 1 : 2, 0);
	drawicon(dst, 7 * 8, bottom, icons[5], brush.mode == 3 ? 1 : 2, 0);
	drawicon(dst, 8 * 8, bottom, icons[6], brush.mode == 4 ? 1 : 2, 0);
	drawicon(dst, 10 * 8, bottom, icons[BIGPIXEL ? 7 : 8], BIGPIXEL ? 1 : 2, 0);
	drawicon(dst, 11 * 8, bottom, icons[GUIDES ? 10 : 9], GUIDES ? 1 : 2, 0);
	drawicon(dst, (HOR - 1) * 8, bottom, icons[11], doc.unsaved ? 2 : 3, 0); /* save state */
}

void
redraw(Uint32 *dst)
{
	int x, y;
	clear(dst);
	drawui(dst);
	for(y = 0; y < VER; ++y)
		for(x = 0; x < HOR; ++x)
			if(BIGPIXEL) {
				if(x + brush.vx < HOR * 8 && y + brush.vy < VER * 8)
					drawbigchr(dst, x, y, getchr(x + brush.vx, y + brush.vy));
			} else
				drawchr(dst, x, y, x + y * HOR);
	SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
	SDL_RenderClear(gRenderer);
	SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
	SDL_RenderPresent(gRenderer);
}

#pragma mark - OPTIONS

int
error(char *msg, const char *err)
{
	printf("Error %s: %s\n", msg, err);
	return 0;
}

void
savemode(int *i, int v)
{
	*i = v;
	redraw(pixels);
}

void
makedoc(Document *d, char *name)
{
	int i;
	for(i = 0; i < SZ; ++i)
		d->data[i] = 0x00;
	d->unsaved = 0;
	scpy(name, d->name, 256);
	printf("Made: %s\n", d->name);
	redraw(pixels);
}

int
savedoc(Document *d, char *name)
{
	FILE *f = fopen(name, "w");
	if(!fwrite(d->data, sizeof(d->data), 1, f))
		return error("Save", "Failure");
	d->unsaved = 0;
	scpy(name, d->name, 256);
	fclose(f);
	printf("Saved: %s\n", d->name);
	redraw(pixels);
	return 1;
}

int
opendoc(Document *d, char *name)
{
	FILE *f = fopen(name, "r");
	if(!f)
		return error("Load", "Invalid input file");
	if(!fread(doc.data, sizeof(doc.data), 1, f))
		return error("Load", "Invalid input size");
	d->unsaved = 0;
	scpy(name, doc.name, 256);
	fclose(f);
	printf("Load: %s\n", doc.name);
	redraw(pixels);
	return 1;
}

int
savebmp(void)
{
	SDL_Surface *surface = SDL_GetWindowSurface(gWindow);
	SDL_RenderReadPixels(gRenderer,
		NULL,
		SDL_PIXELFORMAT_ARGB8888,
		surface->pixels,
		surface->pitch);
	if(SDL_SaveBMP(surface, "nasu-render.bmp"))
		return error("Render", "Failed");
	puts("Render: nasu-render.bmp");
	SDL_FreeSurface(surface);
	return 1;
}

void
selectoption(int option)
{
	switch(option) {
	case 0: savemode(&brush.color, 1); break;
	case 1: savemode(&brush.color, 2); break;
	case 2: savemode(&brush.color, 3); break;
	case 4: savemode(&brush.mode, 0); break;
	case 5: savemode(&brush.mode, 1); break;
	case 6: savemode(&brush.mode, 2); break;
	case 7: savemode(&brush.mode, 3); break;
	case 8: savemode(&brush.mode, 4); break;
	case 10: savemode(&BIGPIXEL, !BIGPIXEL); break;
	case 11: savemode(&GUIDES, !GUIDES); break;
	case HOR - 1: savedoc(&doc, doc.name); break;
	}
}

void
quit(void)
{
	free(pixels);
	SDL_DestroyTexture(gTexture);
	gTexture = NULL;
	SDL_DestroyRenderer(gRenderer);
	gRenderer = NULL;
	SDL_DestroyWindow(gWindow);
	gWindow = NULL;
	SDL_Quit();
	exit(0);
}

#pragma mark - TRIGGERS

void
domouse(SDL_Event *event)
{
	switch(event->type) {
	case SDL_MOUSEBUTTONUP:
		if(event->button.button == SDL_BUTTON_LEFT)
			brush.down = 0;
		if(event->button.button == SDL_BUTTON_RIGHT)
			brush.erase = 0;
		break;
	case SDL_MOUSEBUTTONDOWN:
		if(event->motion.y / ZOOM / 8 - PAD == VER + 1) {
			selectoption(event->motion.x / ZOOM / 8 - PAD);
			return;
		}
		if(event->button.button == SDL_BUTTON_LEFT)
			brush.down = 1;
		if(event->button.button == SDL_BUTTON_RIGHT)
			brush.erase = 1;
		if(event->button.button == SDL_BUTTON_MIDDLE)
			line(brush.px, brush.py, screenpos(event->motion.x, brush.vx), screenpos(event->motion.y, brush.vy), brush.erase ? 0 : brush.color);
		brush.px = screenpos(event->motion.x, brush.vx);
		brush.py = screenpos(event->motion.y, brush.vy);
		if(!BIGPIXEL) {
			brush.vx = clamp((brush.px / 8) * 8, 0, WIDTH - HOR - 2 * PAD * 8);
			brush.vy = clamp((brush.py / 8) * 8, 0, HEIGHT - VER - 3 * PAD * 8);
		}
		if(brush.down) {
			if(brush.mode == 0)
				putchr(brush.px, brush.py, brush.erase ? 0 : brush.color);
			else
				fill(brush.px, brush.py, brush.mode, brush.size, brush.erase ? 0 : brush.color);
		}
		redraw(pixels);
		break;
	case SDL_MOUSEMOTION:
		if(brush.down) {
			brush.x = screenpos(event->motion.x, brush.vx);
			brush.y = screenpos(event->motion.y, brush.vy);
			if(!brush.mode)
				line(brush.px, brush.py, brush.x, brush.y, brush.erase ? 0 : brush.color);
			else
				fill(brush.x, brush.y, brush.mode, brush.size, brush.erase ? 0 : brush.color);
			redraw(pixels);
			brush.px = brush.x;
			brush.py = brush.y;
		}
		break;
	}
}

void
dokey(SDL_Event *event)
{
	int shift = SDL_GetModState() & KMOD_LSHIFT || SDL_GetModState() & KMOD_RSHIFT;
	int ctrl = SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL;
	if(ctrl) {
		switch(event->key.keysym.sym) {
		/* Generic */
		case SDLK_n: makedoc(&doc, "untitled.chr"); break;
		case SDLK_r: opendoc(&doc, doc.name); break;
		case SDLK_s: shift ? savebmp() : savedoc(&doc, doc.name); break;
		case SDLK_h: savemode(&GUIDES, !GUIDES); break;
		}
	} else {
		switch(event->key.keysym.sym) {
		case SDLK_1: savemode(&brush.color, 1); break;
		case SDLK_2: savemode(&brush.color, 2); break;
		case SDLK_3: savemode(&brush.color, 3); break;
		case SDLK_4: savemode(&brush.color, 0); break;
		case SDLK_a: savemode(&brush.mode, 0); break;
		case SDLK_s: savemode(&brush.mode, 1); break;
		case SDLK_d: savemode(&brush.mode, 2); break;
		case SDLK_f: savemode(&brush.mode, 3); break;
		case SDLK_g: savemode(&brush.mode, 4); break;
		case SDLK_b: savemode(&BIGPIXEL, !BIGPIXEL); break;
		case SDLK_z: savemode(&brush.size, brush.size + (brush.size > 1 ? -1 : 0)); break;
		case SDLK_x: savemode(&brush.size, brush.size + (brush.size < 30 ? 1 : 0)); break;
		}
	}
}

int
init(void)
{
	if(SDL_Init(SDL_INIT_VIDEO) < 0)
		return error("Init", SDL_GetError());
	gWindow = SDL_CreateWindow("Nasu",
		SDL_WINDOWPOS_UNDEFINED,
		SDL_WINDOWPOS_UNDEFINED,
		WIDTH * ZOOM,
		HEIGHT * ZOOM,
		SDL_WINDOW_SHOWN);
	if(gWindow == NULL)
		return error("Window", SDL_GetError());
	gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
	if(gRenderer == NULL)
		return error("Renderer", SDL_GetError());
	gTexture = SDL_CreateTexture(gRenderer,
		SDL_PIXELFORMAT_ARGB8888,
		SDL_TEXTUREACCESS_STATIC,
		WIDTH,
		HEIGHT);
	if(gTexture == NULL)
		return error("Texture", SDL_GetError());
	pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32));
	if(pixels == NULL)
		return error("Pixels", "Failed to allocate memory");
	clear(pixels);
	return 1;
}

int
main(int argc, char **argv)
{
	int ticknext = 0;
	brush.color = 1;
	brush.size = 10;
	if(!init())
		return error("Init", "Failure");
	if(argc > 1) {
		if(!opendoc(&doc, argv[1]))
			makedoc(&doc, argv[1]);
	} else
		makedoc(&doc, "untitled.chr");
	while(1) {
		int tick = SDL_GetTicks();
		SDL_Event event;
		if(tick < ticknext)
			SDL_Delay(ticknext - tick);
		ticknext = tick + (1000 / FPS);
		while(SDL_PollEvent(&event) != 0) {
			switch(event.type) {
			case SDL_QUIT: quit(); break;
			case SDL_MOUSEBUTTONUP:
			case SDL_MOUSEBUTTONDOWN:
			case SDL_MOUSEMOTION: domouse(&event); break;
			case SDL_KEYDOWN: dokey(&event); break;
			case SDL_WINDOWEVENT:
				if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
					redraw(pixels);
				break;
			}
		}
	}
	quit();
	return 0;
}
— Submit an edit to nasu.c.txt(561 lines)

incoming(10): neauismetica graf3dscene themes dotgrid moogle left chr format donsol famicom computer identity

Last update on 15A10, edited 28 times. +121/178fh ----||