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NMT is a 2-bit graphics nametable format.

The NMT file contains a series of cells referencing addresses to sprites in a spritesheet, typically icn tiles or chr tiles. A cell is 3 bytes long, the first two bytes are the address starting from the beginning of the spritesheet, followed by a color byte. This format is used in Nasu.

Cell(3 bytes)
Addr*color