XXIIVV
Study D
Study D13T04

Lard Shader is a 3d vertex shader transforming neoclassical figures into their plump selves.

The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

Study C
Study C10S11
Study B
Study B09F01
Study A
Study A09F00