![Study D](../media/diary/642.jpg)
Lard Shader is a 3d vertex shader transforming neoclassical figures into their plump selves.
The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.
![Study C](../media/diary/098.jpg)
![Study B](../media/diary/362.jpg)
![Study A](../media/diary/318.jpg)