Study D picture
13T04 — Study D

Lard Shader is a 3d vertex shader transforming neoclassical figures into their plump selves.

The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

Study C picture
10S11 — Study C
Study B picture
09F01 — Study B
Study A picture
09F00 — Study A

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