This About is a digital playground and personal logging system.

The aim of this project is to build a form of personal assistant to help with the management of a vast repository of recorded statistics which presently includes 3211 daily logs, recorded on 307 projects, spanning over 3019 topics.

Oscean is designed to be fully static, and operate without the need for a localhost, nor a build process. — To be flexible as so to adapt to my needs as I change, and to technology as it evolves, while remaining maintainable by not only myself, but others.

Each part of this project should aim to persist across technological Long Term, not one part of it should be prebuilt, precompiled, or minified — Every method should be specific, unobfuscated, and each one carefully chosen against general-purpose libraries, frameworks or wasteful foreign entities.

Using this tool should be frictionless and undisruptive, its formats and subsequent products versionable, re-purposable, interpretable and text-editable. Only through open sources, open standards, human-readable formats and their independencies, might they survive this fleeting age of self-destructing informatics.

These attributes should not only be perceptible in its design,
but deeply rooted in its code.

This type of website is a often referred to as a "memex", a kind of archive and mirror of everything that one has done, and everything that has learnt. It's a living document that outlines where you have been, and a tool that advises where you are going.

Consider a future device, a sort of mechanized private library in which an individual stores all his books, records, and communications, and which may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.

As We May Think, Vannevar Bush


The License for code and assets.

The license applies to all the documented projects, the projects themselves and their assets.

The platform code is under the MIT License.
The media and text content is under the BY-NC-SA 4.0 License.

  • You are free to

  • - Share: copy and redistribute the material in any medium or format.
  • - Adapt: remix, transform, and build upon the material.

  • Under the following terms

  • - Attribution: You must give appropriate credit.
  • - NonCommercial: You may not use the material for commercial purposes.
  • - ShareAlike: You must distribute your contributions under the same license.
  • If you have any question or feedback, please submit a bug report.


    The Dodecae was a collaboration with the BentoMiso co-working space.

    Presented live experimental music from Adversary, Ilkae, Dualryan and Aliceffekt alongside the visualists Nonante and Melesul3

    The event was following the yearly Bit Bazzar market on December 6th, 2014.


    Efli, 103.0FM, was a pirate radio broadcast, available from Montreal's Plateau area, between 22:00 and 6:00.

    The radio started broadcasting on May 20th, 2015 and stopped transmitting on December 20th. It played various permutations of the Eschatolor album.


    Alicef, is an livecoding audio/visual project built around Orca.

    Alicef is a fragment of time taken from Aliceffekt's diary, exploring similar spaces, but focusing on the aesthetics of pattern & repetition.

    There are currently no complete releases available for the Alicef project, only a handful of demos and the Azolla release.


    Aliceffekt, is an audio project following the adventures of Neonev across Dinaisth.

    A travel across the fictional worlds of the Neauismetica where every album is a sort of travel diary across the Dinaisth landscape.

    Es Gulf Sunflowers

    Es Gulf Sunflowers is a Neauismetic album.

    It remembers the sunken fields of Es, the underwater gate, and the vast ocean terrace with its display of sunflowers.

    Damoiseau Canalx

    Damoiseau Canalx was created in the spirit of Blam, exploring industrial sounds with 2-step styles.

    The album was recorded live, at Passport in Montreal during the last AMP event and is being released as-is.

    The album was composed as side project while working on Ten Axitecture and includes bits and pieces from Blam.

    The Sixth Season

    The Sixth Season sings the Neauismetic tales of the establishment of the Oasis by Rlionn.

    Whiinders and the likes, a glorious beginning in Laeisth.

    This album established the sound that Aliceffekt decided to persue for the Neauismetic releases.

    Hex Hive Necklace

    The Hex Hive Necklace is small designer necklace.

    Victorian Punch

    The Victorian Punch is a knuckle weapon.


    Rekka Bellum, is an illustrator and writer.

    Rekka is the co-founder of Drownspire and Hundred Rabbits.

    Devine and Rekka collaborated on projects like Oquonie, Grimgrains, Thousand Rooms and Paradise.


    Wiktopher is Rekka's upcoming travel novel.

    Wiktopher tells the travel stories of Lupin, who fell from one of the three great cities erected on the backs of desert walkers; and Eka, a creature of wonder and of seemingly, infinite kindness and curiosity.

    Together, they learn the innumerable ways of the world, traversing deserts and villages, meeting their inhabitants and discovering their customs.

    The novel is written entirely without genders, and will be released as audiobooks, ebooks and paperbacks.

    Hundred Rabbits

    Hundred Rabbits is a design studio on a sailboat.

    This partnership is host to interactive projects like Oquonie, Grimgrains and travel diaries.

    The name Hundred Rabbits comes from the name of the sailboat in the Japanese animated show Ergo proxy, while the sailboat's name Pino comes from that of an android sailor from that same show.


    Drownspire was the name of an online store founded with Rekka Bellum, back in 2009.

    Our goals then, fueled what is now Hundred rabbits. We distributed the Vambits designer toys and published the Merure books.

    The Studio


    The Merure books, were a series of comics published with friends.


    Vambits are small DIY desktoys designed to be laser cut in acrylic.

    The product was initially created with Ponoko but is now produced by our friends at Skógr Studio.

    The templates are free and open-source if you want to create your own faces and custom accessories! Send us your pictures if you do.

    The design stolen and sold by various resellers on Esty and in stores in Australia — Please do not support them.

    These amazing pictures were taken by Nyloire of Skógr Studio.


    Pino is a Yamaha 33 sailboat built in 1982.

    Purchased in 2016, on Vancouver Island, Pino has since sailed across the Pacific Ocean. We maintain a list of technical details, and our current position can be accessed through our tracker.

  • Name PINO
  • Builder Yamaha
  • Year 1982
  • Length 33'(10 meters)
  • Engine Fuel Type Single / diesel(13 HP)
  • Hull Material Fiberglass
  • Keel Fin
  • Full Specs
  • If you are interested in learning about the digital-nomad lifestyle, have a look at the Hundred Rabbits Website. We have a lot of Raspberry-powered devices onboard, learn more about our Media Station and Radio Station.

    There's no such thing as bad weather, only inappropriate clothing.

    Linda Geddes, Living without artificial light


    Grimgrains is the Hundred Rabbits food and cooking resources site.

    Started in the fall of 2014, the goal of the site is to document interesting foods and lifestyle experiments.

    A collection of notes on cooking tools is also maintained here.


    A collection of Illustration projects.

    The Illustration portal forks into the worlds of the Nereid, Polygonoscopic and Neauismetic Collections.

    Beldam Records

    Beldam Records is a netlabel releasing 4 tracks mini-albums.

    Beldam Records was initiated as an alternative channel for non-Aliceffekt releases, focusing on IDM textures and lowfi techno.

    Ten Axitecture

    Ten Axitecture is a Beldam Records release by Aliceffekt.

    Three of the four tracks names are that of different fictional worlds that have inspired the Aliceffekt narrative.

    Eudoxie from Calvino's Invisible Cities, Borges' Tlon and Schuiten's Citees Obscures.


    Miniscopie is a Beldam Records release, by Reine.

    Written by Reine, this album combines ambient and deep IDM flavoured sounds. The album is the first music release from Elodie, who also created the Vast book.


    Ramiel is a Beldam Records release, by Villa Moirai.

    Written by Villa Moirai, this album is an even mixture and techno and idm.

    The album name and cover are a tribute to the geometric angel of the Evangelion anime series.


    Eschatolor is a Beldam Records release, by Катя Тевелизион.

    Written by Катя Тевелизион, this album was inspired from Russian number stations.

    It was recorded playing through the FM band, from the EFLI 103.0Mhz pirate radio station in Montreal, giving it its texture and warmth.

    Looking Glace

    Looking Glace is a Beldam Records release, by Reine.

    Painting a harsher, and more complete picture of her acoustic universe where the liquid sounds and suffocating vocoder are incessantly present.

    Verreciel Soundtrack

    The Verreciel Soundtrack is a Beldam Records release, by Aliceffekt.

    Getapan 728k

    Getapan 728k is a Beldam Records release, by 死サイコロ.

    This new release explores a region of frigid dubs yet uncharted by Beldam Records. Not much is known about 死サイコロ, their name is Shi Seikoro, or Death Dice.


    Azolla is a Beldam Records release, by Alicef.

    Azolla is a research project involving composition and development, with the purpose of creating a catalog of works written entirely using homebrew tools like Orca and Enfer.

    The previous performances include Berlin(ReactBerlin), Amsterdam(JSNation) and Sheffield(Algorave).

    The track can be downloaded here.


    Malice, GAII or 害意, tells the earlier tales of Neonev as she crossed the Kanikule ocean.

    The Malice logo was designed by Jan Vranovský.

    Collected Works

    Collected Works between 2008 and 2015, written as Malice.

    This release includes the complete Storm Transit record, hidden Malice tracks from Aliceffekt releases and the Merveilles soundtrack.


    Markl is a TAIBA game. In Development.

    Markl is a game in which players must program their character's fighting style, to face various opponents in a battle happening too fast for humans to compete.

    There are 4 characters to choose from, with unique attributes and stats, allowing for varied loadouts and combat styles.

    The game will be released as Hundred Rabbits in the fall of 2019, for all desktop platforms. The game supersedes the Blindfolk project.

    TAIBA: Tactical AI Battle Arena


    Verreciel is a space exploration game.

    Verreciel is an experimental space exploration game happening within a small glass capsule.

    The game's controls are inspired from modular synthesisers, where modules are routed into one another to create more complex operations. The game joins the sequence of linguistically involved projects like Paradise, Hiversaires and Oquonie.

    An original soundtrack was created for the game and released on Beldam Records.

    The game's icon is the Lietal Sä glyph.


    Modernista is a series of 4 prints inspired from American Modernism.


    Nereid is a dull grey moon.

    The soil is mostly Polygonoscopic diamonds, and the lack of atmosphere leaves the surface of the moon, quiet. Pigments, illegal.


    The Beauty series is a collection of portraits from the beautiful inhabitants of Nereid.


    Serventines is a travel diary from travels across Nereid.


    Polygore are the base elements Nereid.

    The beautifuly corrupted and polygons of of Nereid.


    The Pearls are polygonoscopies of Nereid.

    The pearls of Nereid lead to the discovery of the Polygonoscopic world.


    Occulter is a shape inspired by the logo of a boutique I like.

    The NYC boutique Occulter has since closed.


    Oquonie is a textless isometric puzzle game.

    You must make your way through a seemingly endless succession of rooms. You will not be alone. Your incarnations will have the help of bizaroid characters that speak an an obscure language.

    We made Oquonie while living in Japan. The game was our first collaborative project as Hundred Rabbits, and a reflection of our experience navigating a new country, with language as a recurent obstacle. Oquonie is about being lost in a foreign space.

    A big inspiration for this project was the short story "A town without streets" by Junji Ito, about a city of endless interconnecting houses and rooms, where privacy is non-existent. To preserve the little privacy they do have, the townspeople wear masks.

    Back in 2013, we both had full-time jobs in different studios in Tokyo, we worked on Oquonie after work, and on weekends, for a total of 6 months. You can learn more about the development of the project here.

    Find help in the Oquonie Guide.

    Oquonie features an original soundtrack and was best described as Animal Crossing in a K-Hole.

    Oquonie Guide

    This Oquonie Guide is aimed at players who have gone past the loop of character changes.

    This guide is meant to be a spoiler-free list of tips to help you proceed through Oquonie.

    If you have not yet found the first pillar keep playing, for your only task at the moment is to find sequences of three matching tokens.

    A red pillar appeared next to one of the town's gates. What do? In your travels, you have met a small spiky ramen-eating character, speaking to him as each character will have him spawn in town and give you a token based on which character that you are. You need his help, so make sure that you have found him in each of the worlds.

    Things get a bit trickier here, you will need to find your first token as you leave one world, your second from the ramen guy, and the last in yet another world.

    The town's shark will remove your tokens, speak to him if you ever find yourself with tokens that you do not need. Good luck!

    Cheat Codes

    To input the cheat codes, just type while the game window is in focus. Their purpose is resolve mirror bugs whenever your save game glitches.

  • noplacelikehome Warps you into the lobby.
  • susannakaysen Erases the current save game.
  • Camilare

    Camilare is the language of Oquonie.

    This list contains some of the most commonly used characters in Oquonie, mouse-hover the character to see their meaning.


    Babelium is a roguelike set in the Borges' Library of Babel.

    Begin by finding the guide(g), in every second hexagon, the guide will tell you things to look for. If you find yourself to be walking rather slowly, find the closet in which you can sleep standing up.

    The game is currently in open beta, if you find any issue, add it to the github repository below.


    These Physical objects are designed to be 3d printed.


    Polygonoscopy is a series of abstract videographies, recorded with the Kaleidoscope.


    Frozen Methascope drops, similar to snowflakes.

    At its smallest scale, the Methascope unfolds as the Ar Moires.


    The Kaleidoscope records the intersection of overlapping structures.

    Nothing is as reassuring as looking through the Polygonoscope and seeing everything is where you left it.


    The Hypervoid is navigating the nullplane of dichromatic Anti-pigments.

    The pieces were selected to be on the cover of the second volume of the Amaze Newspaper.


    Brane are digital fabrics.

    This Polygonoscopic collection of large Nervous Systems was exposed at the MIGS gallery on november 10th 2014.


    The Astratas topologic maps oscillate to Serventines's Polygonoscopic frequencies.

    The Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province.

    Jorge Luis Borges, On Rigor in Science

    Ar Moire

    The Ar Moire diagrams are Polygonoscopic sounds.


    Nervous are studies of Polygonoscopic Fields.

    A closer look to the fibers of the Brane mesh.


    Artwork collection of unrelated concepts and characters.


    Various rough illustration from the Sketchbook.

    Always carry some sort of notebook.


    Flactals is a series of abstract six-sided flowers drawn using an early version of Ronin.

    These flowers have inspired a series of illustrations used in Elodie Lareine's book titled "Vast" as well as the cover of the Aliceffekt single titled "Known Magye", released in 2014.

    Drawing flowers, therapeutic.

    Old Cities

    The Old Cities were old drawings created for school.

    Traditional drawings created in the style of ブラム!

    These dark locations were to become the brightened structures of Malice and Merveilles.

    Lard Shader

    Lard Shader is a 3d vertex shader transforming neoclassical figures into their plump selves.

    The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

    Ring Of Scales

    The Ring Of Scales is a large ring made of 3 scales.

    The ring was originally named the armor ring.


    The Neauismetic albums are audio diaries from the early ages of the Neauismetica.

    Vetetrandes Lettres

    Vetetrandes Lettres's songs sings of the first ages of Dinaisth on the island of Vetetrandes.

    While the album begins in Vetetrandes, it moves to the shores of Dilitriel and turns its attention across Kanikule and toward the Es'Gulf of Eaurison.

    The album includes 4 edited tracks from the Es Gulf Sunflowers release. The Ver'Tale extension is a hint to a location of Whiinders, close to the visited Vert Kirlian Theatre.

    The album begins with a track about Yajnev, the composition is based on his trip near the white trees of the Oasis and the Children of Brambles.

    The album is part of Aliceffekt's Neauismetic albums.

    From Saharaphorest

    From Saharaphorest is an album telling the tale of a visit at Paradichlorisse.

    The album was recorded as it played through cassette tapes. The first 3 tracks are ripped from cassette tapes, and the last one is a single clean mastered version. Five tapes were made and given to fans at shows as artworks.

    This release is related to Vert Kirlian Theatre album, released in 2008.

    Ehrivevnv Studies

    The Ehrivevnv Studies is an album exploring the Dinaisth region surroudning Andes' office.

    The album was composed for and performed at Blip Festival Tokyo on October 21st 2012 and reissued on april 15th 2013.

    The track names contains encrypted Traumae. The first track is decrypted into "Simkin Kamsi" and can be translated to Time Structure, refering to The Library of Sand. The second track, "Xomsinsom Kim Yajnev", can be translated to Yajnev's Curse and refers to the short Yajnev's Thoughts. The third track is titled "Ko Sokamxi" which simply means The Impossible Exploration.

    Yajnev Studies

    The Yajnev Studies is an upcoming album exploring Yajnev' sector Vetetrandes.

    The album is entirely written in Orca and is designed to be performed as a livecoding installation, more details shortly.


    Telekinetic is a Laeisthic concept album performed live with the Leap Motion controller.

    The event was recorded and can still be watched online on UStream.

    There was a short article on CNET about the event as well. The album cover features an alternate door to Nataniev's Library of Sand ornated of the number 210 in Needles as well as the Lietal letters BI, TI, TA, SI, PO.


    Telekinesis is a Pure Data controller and instrument used for Telekinetic.

    The tool was used for both, the live performance of Telekinetic and Ten Axitecture.

    The picture was taken at 8Static, by Marjorie Becker.


    The Software portal is a collection of interactive applications.

    The Software archive is a collection of Free & Open-source projects.

    These projects were made possible by the help of countless developers who fixed issues, submitted pull requests and spent time improving the code.


    The Nataniev ecosystem is a collection of exocortex tools.

    Nataniev is a collection of free and open-source software following a singular design philosophy, and aesthetic.


    Oscean is a flat-file wiki engine.

    Oscean is a fully static publishing platform created for the peer-to-peer web.

    The wiki engine has grown into a collection of frontend tools, including the database formats Indental & Tablatal, the time formats Neralie & Arvelie, and the templating and scripting languages Runic & Lain.

    The following example shows the content of an Indental file, with a body templated in Runic, which includes a paragraph with a bold link declared in Lain.

  • # lexicon.ndtl
  • HOME
  • BREF : A basic term.
  • TAGS : diary gallery
  • BODY
  • & Foo {(bold (link "sources"))}.
  • λ (join host:children)
  • Indental

    Indental is a dictionary-type database format.

    This space-sensitive database format is designed to store a dictionary of elements, accessible by name. The parser is a mere 50 lines, and allows for human-readable data structures for static sites such as Oscean, also see Tablatal.

  • NAME
  • LIST
  • ITEM1
  • ITEM2
  • In the Indental file, an unindented line declares the key to a new root node, children lines can associate either parameters or lists to their parent node, a line divided with a colon will associate a value to a parameter to the parent node, and a sequence of equally indented lines will append to a list.


    Tablatal is a list-type database format.

    This space-sensitive database format is designed to store a list of elements of the same length, accessible by id. The parser is 30 lines long, and allows for human-readable data structures for static sites such as Oscean, also see Indental.

  • Erica 12 Opal
  • Alex 23 Cyan
  • Nike 34 Red
  • Ruca 45 Grey
  • Or, [{name:Erica,Age:12,Color:Blue},{name:Alex,Age..}
  • In the Tablatal file, the first line declares the key, the spacing between each key defines the length of the parameters for all subsequent lines.


    Runic is a templating format.

    Runic is a first order templating language operating on arrays of strings

    Where each one is prefixed by a rune, giving a sense of the data being handled. Have a look at the Oscean Lexicon to better understand its applications.

  • * Header
  • & Paragraph
  • - List Element 1
  • - List Element 2
  • | table | row1
  • | table | row2
  • # -- CODE BLOCK
  • > -- HTML BLOCK
  • λ -- LAIN BLOCK
  • Lain

    Lain is a LISP dialect.

    Lain is both an inline scripting library that allows for complex templating of the wiki pages, and a programming language that exists at the core of the engine to load and parse content for each article.

    Templating With Lain

  • (link "home") home
  • (link "home" "local") local
  • (link "https://github.com/") https://github.com/
  • (link "https://github.com/" "external") external
  • (bold "bold") bold
  • (ital "italic") italic
  • (bold (link "home" "bold link")) bold link
  • Programming With Lain

  • (add (sub 5 3) 2) ; Basic Math
  • (λ (a b c) (concat a b c)) ; Lambda
  • (def obj:foo "bar") ; Creating object
  • (obj:foo) ; Reading object parameters
  • (def _sidebar (dom:create "sidebar")) ; Creating DOM elements
  • The Lain parser can also be found in the Ronin and Paradise applications.


    Horaire is a time-tracking tool.

    Horaire is a time-tracking engine designed to record and host human-readable daily logs that can be easily parsed into infographics. A daily productivity log is recorded at the end of the day, and contains 3 values.

    General Productivity Ph is not seen an a net positive, but as a value that speaks of how reflective a project is, or a value that indicates how much time was spent on planning, against time spent on user-facing assets. Certain types of project will naturally have a high index of productivity, while others will not.

    Productivity might also shift during a project's lifetime as it goes from a prototype(low concrete output), to a full release with its media assets(high concrete output) and through the periods of maintenance(back to low concrete output) that follows.

  • Planning(4ch) / for 7fh = 0.57ph
  • Performance(9ch) / for 3fh = 3ph
  • A task name can be generated from the intersection of Ch and Fh. For example, the code 238, can be converted into 8fh, for storyboard task.

    10idle 20idle 30idle
    11session 21screening 31exploration
    12audio experiment22visual experiment32code experiment
    13rehearsal 23storyboard 33maintenance
    14draft 24sketch 34planning
    15composition 25editing 35prototype
    16sound design 26graphic design 36interaction design
    17mastering 27rendering 37updating
    18audio release 28visual release 38software
    19performance 29showcase 39talk

    You can learn more about the related tools, and related projects, to the entire Nataniev ecosystem. For additional questions, contact Devine Lu Linvega

    Effectiveness, is doing the right thing.
    Efficiency, is doing it the right way.


    Documentation on the different Time formats.


    Neralie is a decimal time format.

    This decimal clock has two groups of 3 digits, called the beat & the pulse. A beat contains 1000 pulses, and equivalent to 86.4 seconds.

    6:00 250:00012:00500:000
    18:00750:000Now 868:002


    Arvelie is an alphabetic date format.

    The Arvelie Calendar has 26 months of 14 days each.

    Each month has 2 weeks of 7 days, and each month's name is one of the 26 letters of the alphabet. The 365th day of the year is the Year Day(+01), preceded by the Leap Day(+02) on leap years.

    02A012002-01-0101D07 2001-02-18
    13B122013-01-2602E07 2002-03-04
    24C012024-01-2903+01 2003-12-31
    22D122022-02-2319Y10 Today


    The Webring, like it's the 2000s.

    The webring is a directory of neighbor websites and portfolios.

    This is an attempt to inspire artists and developers to create and maintain their own personal website, and share traffic organically among each other. The ring's aim is to promote the creation of hand crafted diaries, wikis, bookmarks and portfolios.

    You can view the full directory here, or more info on how to join the network here. To navigate the webring, start here. The webring also operates as a decentralized forum based on twtxt, see the Hallway.

    The internet is a utility world for me now. It is efficient and all-encompassing. It is not very much fun.

    Dan Nosowitz, Source


    Merveilles is a community of artists and developers.

    The Merveilles community is an informal group of artists and developers seeking augmentation through the arts of engineering and design.

    Maybe it's a movement, I'm not sure. It might be that we all grew up with similar influences, yet it might not. Sometimes I think it's a style of going about art, but again, it also applies to musician and programmers. But when we see each other, we know.


    Rotonde was a decentralized social network.

    It is a commonly agreed upon specifications of a JSON object shared between members of the network, its current incarnation is the Webring's Hallway.

    Nobody owns the network, it never goes offline, there are no servers and no central authority. All content is editable, versionable, hosted on your own computer and seeded by anyone who wish to follow your portal.


    Riven is a flow-based web framework.

    Riven handles the creation of nodes and the communication of signals between them.

    For more than two years, it existed as the front-end framework of Oscean until it was replaced by Lisp, but was originally developed for the creation of serverless websites such as Grimgrains, Wiktopher, and Rekka's website.

  • Ø("query").create(nodePosition,nodeType) # Create a node
  • Ø("query").connect("model") # Connect
  • Ø("query").send(true) # Send a message to the model node.
  • This project is not meant to be an optimial way of building web applications, but a mere experimental framework to toy with the concepts of flow-based programming.


    The Tools collection is an ecosystem of open-source software to create audio and visual works, released as Hundred Rabbits.

    You can learn more about the philosophy behind these various projects on the Hundred Rabbits blog.

    What I cannot create, I do not understand

    Richard Feynman


    Orca is a livecoding playground.

    Orca uses an esoteric programming language designed to quickly create procedural sequencers, in which every letter of the alphabet is an operation, where lowercase letters operate on bang, uppercase letters operate each frame.

    The application is capable of communicating with audio & visual softwares via MIDI, OSC & UDP.

    You can find a portable and lightweight version of Orca here, and a version for the Norns here. Learn more by reading the manual, or have a look at a tutorial video. If you need help, visit the chatroom or the forum.

    Each letter of the alphabet is an operation, uppercase letters operate each frame, lowercase letters operate on bang.


    Juni one-handed chorded keyboard.

    The Juni Layout is a 12-keys chorded keyboard.

    The keyboard model is Pimoroni's Keybow, the .lua layout is available on Github. It was designed to be used with the Orca livecoding environment, but has most common keys and controls, making it a versatile and portable single-handed keyboard.


    Pilot is a mini synthesiser.

    Pilot is a mini synthetiser designed to be used with Orca via UDP.

    Pilot features 16 voices, and 8 audio effects, each operatable with their own set of commands, and their own FFT visualiser. The complete operation guide can be seen here.

    If you need help, visit the chatroom or the forum.


    Ronin is an procedural graphics tool.

    Ronin is a procedural graphics tool designed to automate simple graphical tasks, like resizing, cropping, coloring, and generating algorithmic images. It interprets a minimal dialect of LISP, look at these examples to better understand how this all works.

    The library updates is constantly revealing new applications to Ronin, you can see the list of available functions here. The iconography of Nataniev has been created with both Ronin and Dotgrid.

    Learn more by reading the manual, or have a look at some experiments on twitter. If you need help, visit the Community or watch the video tutorial.

    All I wanted was a way to resize a few photos..


    Dotgrid is a vector graphics tool.

    Dotgrid is a grid-based vector drawing software designed to create logos, icons and type. It supports layers, the full SVG specs and additional effects such as mirroring and radial drawing. Dotgrid exports to both PNG and SVG files.

    The application was initially created for internal use, and later made available as a free and open source software.

    Learn more by reading the manual, or have a look at a tutorial video. If you need help, visit the Community.

    Dotgrid was ProductHunt's Product Of The Day on January 8, 2018.


    Left is a plaintext editor.

    Left is distractionless plaintext editor designed to quickly navigate between segments of an essay, or multiple documents. It features an auto-complete, synonyms suggestions, writing statistics, markup-based navigation and a speed-reader.

    The application was initially created to help Rekka with the writing of the upcoming novel Wiktopher, and later made available as a free and open source software.

    Learn more by reading the manual, or have a look at a tutorial video. If you need help, visit the Community.

    Left was ProductHunt's Product of the Day on January 28, 2018.


    The Utilities are a collection of little tools created solve specific problems.

    A collection of small applications that don't quite have a place in the wiki just yet.


    Noodle is a sketching tool.

    Noodle is a pixel drawing tool based on the Bresenham algorithm. You can use it directly in your browser here.

    Noodle is the first in a series of image processing tools, exploring the concept of Small Sharp Tools for graphical tasks, as an alternative take to the general purpose software Ronin.

    The companion scene tool is designed to create perspective guide lines with the noodle Bresenham look.

    The companion cropping tool is designed to handle all resizing and cropping tasks, instead of adding these features directly into Noodle.

    You can see a collection of drawings created with this tool here.


    Enfer is a virtual synthetiser.

    Enfer is a web-based sampler and synthetiser designed to be used with Orca, it is the tool that created the sound for the Azolla tracks.

    The sampler is meant to be used with the Akai LPD8 midi controller while livecoding, its interface is reflecting the state of the knobs on the controller.


    Paradise is an interactive-fiction playground.

    In Paradise, you are but a force acting upon places, objects, words — vessels.

    Paradise is currently being expanded into an experimental shell, and file-system, for an upcoming light Linux distribution. The project also features an inline scripting language inspired from LISP, called WildcardLISP.

  • create a coffee machine
  • enter the machine
  • program create a coffee
  • leave
  • use the machine
  • Until then, in this anonymous world you can create anything, traverse vastly different universes, and share your world with others.

    I have always imagined that Paradise will be a kind of library.

    Jorge Luis Borges


    Maeve is an automated Paradise vessel

    Traveling across the Nataniev landscapes, Maeve is a service bot.

    You can get help from Maeve within Oscean by typing ~ in the search bar, to see a list of available commads, type ~help.


    Parade is an experimental operating system inspired from Paradise.

    The Parade is an experimental operating system using Paradise as a filesystem.


    look take drop move
    learn warp use edit

    The goal of this project is to distribute a lightweight operating system that would serve a environment able to navigate the file system, run code and exchange content with other Parade instances, via the basic primitives.

  • create a machine
  • > |
  • There are no "users", "files" or "applications", in this operating system, everything is an operable "vessel". A vessel is an object that can act onto other vessels, it has its own permissions. Users are not different from applications or files. A user, is a vessel being acted upon, possibly containing other vessels. A file is an inert vessel, that has no applicable actions to itself but may contain text data accessible via the primitives.

  • enter the machine
  • > |
  • A new vessel responds to the basic primitives, and visible vessels might append to that list with actions of their own. The vessel format serves endpoints that responds to actions. For instance, an telephone vessel, might respond to the action call, as in the command "call Alice".

    There is no linear hierarchy tree, instead vessels can be within themselves or each other, or even organized in the shape of a loop. Pockets of space can be hosts to vessels existing around a common purpose, or carried around inside another vessel as you would a tool-belt or an inventory, giving the acting vessel, or user, additional actions appended to the list of primitives.

  • become the machine
  • > |
  • One of the goals of this operating system is to be fully operable by voice, think screenless computing. The navigation is designed to be used via simple text commands, there would be nothing quite like windows. Vessels could display passive content when in sight, allowing to create a form of procedural user interface, but the system itself does not have a concept of windows, like you would in a typical graphical operating system with a wm.

    While the navigation of the system can be done by voice alone, the terminal, when presented on a screen, begins with a prompt, to which can be appended a history of responses, or even a display area for graphics when a vessel is serving a game or a movie.

  • use the machine
  • > |
  • At its core the system should be single-threaded, and operate a single frame, or a state, of the world at a time. While passive responses of visible vessels might allow for a kind of oversight, the user experience as a terminal, and down to its functioning should not allow for multi-tasking.

    The creation of application vessels, think for instance a drawing application, would be built with the LISP dialect of Parade, which is itself built with that same language. — Making the entire operating system existing it inself as a vessel, editable, changeable, operable and navigable.

  • warp to the lobby@29:03:25:76
  • > |
  • A Network of Parade systems would be traversible(read-only) by an acting vessel. The Parade's typical behaviours for moving about will persist onto the remote systems so, a vessel can move, enter, use remote vessels and suggest changes to the host world as commits — All the while, respecting the host's vessel permissions. For instance, a vessel might make itself usable by a visiting vessel, but will not let itself be moved or altered.

    For a working preview of Parade,
    try the cli version of Paradise available here.


    The Games are a collection of experimental interactive projects.


    A handful of experimental projects on small Hardware.


    The Raspberry is a small inexpensive single-board computer.

    The Raspberry Pi is a small inexpensive single-board computer.

    To get started with a new device, download Raspbian Lite, and use Etcher to flash the SD card.


    You can use ssh to input commands and remotely control the device, follow these steps to get started.

  • touch /Volumes/boot/ssh # Enable SSH
  • touch /Volumes/boot/wpa_supplicant.conf # Auto-connect to wifi
  • Setup Wifi

    Input your wireless network details to enable the device to automatically connect to the network when available.

  • # nano /Volumes/boot/wpa_supplicant.conf
  • country=CA
  • ctrl_interface=DIR=/var/run/wpa_supplicant GROUP=netdev
  • update_config=1
  • network=undefined
  • Connect

    When ssh has been activated and the wifi details updated, the device should become discoverable.

  • ping raspberrypi.local # Find its IP address
  • ssh pi@ # Use password "raspberry"
  • sudo raspi-config # Interface/SSH & Advanced/Expand FS
  • sudo nano /etc/hostname # Rename
  • sudo nano /etc/hosts # Rename
  • passwd # Change Password
  • sudo reboot
  • Gadget Mode

    Gadget mode allows to SSH into a Raspberry Pi Zero device via USB. Begin by enabling ssh, by adding /Volumes/boot/ssh to the SD Card. Activate gadget mode , allowing the device to be discovered and controlled via USB.

  • dtoverlay=dwc2 # Append to config.txt
  • modules-load=dwc2,g_ether # Append to cmdline.txt, or after rootwait
  • Basics

    Make sure everything is up-to-date and install git.

  • sudo apt-get update
  • sudo apt-get dist-upgrade
  • sudo apt-get install git
  • Media Station

    The Media Station aboard Pino.

    Our media station is a OSMC powered Raspberry Pi.

    OSMC is a fast and beautiful operating system for the RPi board, it instantly gets media from our external drives, and streams audio to our Radio Station via Airplay.

    Setting up OSMC is extremly simple, one simply needs to burn a SD Card with the latest Build, it installs itself upon boot and is usable in matters of seconds on the Raspberry Pi 3B+. This can be operated solely by touch, and requires no keyboard.

    Radio Station

    The Radio Station aboard Pino.

    Our sailboat's speakers are connected via Airplay through Pimoroni's Phat Beat for Raspberry.

    The hat has two speaker-wire outputs, making a cheap and powerful stereo. We share this device among our Media Station and phones.


    Overview of the Framboisedorf toy piano.

    A hackable toy piano to play muzzak on rainy days.

    Features 6 synth & 1 drum instruments, 5 octaves, and automated arpgeggios. Connect to a speaker and play. Read the full guide on Github, or watch a demo video.

    Weather Station

    The documentation for the Weather Station aboard Pino.

    Our sailboat's Weather Station is a simple solderless Raspberry project.

    Its purpose is to display a simple reading of the changes in barometric pressure to monitor the onset of stormy weather.


    The Instrument is Pino's sailing computer.

    The application displays various data about the course, speed, location and time.

    Its original purpose was to help with night sailing where the compass and some of our sailing instruments were hard to see.


    The Famisyn is a famicon mod created by Plogue, that runs cartridges with popular sound chips.

    More detals on this project shortly.


    The Microbit is a small educational micro-controller from BBC.

    Here's a list of simple projects & sources for the Microbit. The Microbit is an excellent toy to learn to code and create electronics projects.


    The Playground is a flexible experimental micro-controller from Adafruit.

    The Playground Express is a ATSAMD21 ARM Cortex M0 Processor, running at 3.3V and 48MHz, the USB port can act as serial port, keyboard, mouse, joystick or MIDI.


    Microlight is tiny light painter for the Microbit.

    The script is as simple as changing the displayed text and uploading it to the device, you can see the documentation and sources here.


    The Norns is an open-source DSP computer, with 3 knobs and 3 keys.

    I currently maintain a programming tutorial guide for the Norns, which can be found here. You can also find a version of Orca for the Norns here.


    The Monome is an open-source controller, each of its 128 keys can light up between 16 levels of brightness.

    I presently use the device for audio & visual experiments under the Alicef alias, ultimately I would like to carry the monome and the norns along with me on stage during events.

    I created a handful of scripts for the device, such as the implementations for the Linnstrument Keyboard layout, and Ableton Drum Rack layout.


    The Mobile collection is both mobile tools and games.

    As of March 2019, these applications are no longer maintained.


    Bifurcan is a watchface.

    Every second, The Labyrinth reorganize itself to display the time in twists and turns.

    It takes a little practice to be able to see the patterns in the lines. Clicking on the screen will unveil the time as seen in this video.

    If you have a Pebble Watch, you can download it as a watchface, the Pebble C script was written by Chase Colburn and is also available on Github. The screensaver version was done by Tekgo and was also added to the source code. Named after a Borges short.

    As of March 2019, This application is no longer maintained.

    Keyboard 468

    Keyboard 468 was a 18-keys keyboard.

    The letters are sorted by frequency in the English language, and their likeliness to follow the last input character.

    The purpose of this experimental keyboard is to have a keyboard displaying large letters, making it so you only ever need to type using the two rows at the top, maximizing the space and allowing for big large letters. The hidden letters are accessible through the alt key, alongside symbols and numbers.

    As of March 2019, This application is no longer maintained.
    This project was superseded by the Juni Layout.


    Alphavetist is an alphabet learning tool.

    Currently included are the Hebrew, Cyrillic, Korean, Inuktitut, Greek, Morse and Japanese alphabets.

    As of March 2019, This application is no longer maintained.


    Vocavularist, is a vocabulary learning tool.

    Vocavularist contains the 600 first kanji, 600 simple Russian words and 800 simple korean expressions.

    As of March 2019, This application is no longer maintained.


    Rafinograde was a drawing tool.

    Rafinograde was superseded by Dotgrid for Desktop platforms.

    As of March 2019, This application is no longer maintained.


    Noirca is a monochromatic camera tool.

    Noirca has one purpose, to launch quickly and render the photos with a softly washed out B&W film quality.

    As of March 2019, This application is no longer maintained.


    Dew is an alarm/timer.

    The application will then wake you with a soft white noise tone that will gradually bring you back to reality.

    As of March 2019, This application is no longer maintained.


    Ledoliel is a dating-sim game.

    In Ledoliel, one must try and figure out what topics their guests might want to discuss, gift they might want to recieve and, places they may like to be touched.

    As of March 2019, This application is no longer maintained.


    The Automatons is a collection of Twitter games and chatbots.

    The Will The Wisp

    The Will The Wisp is a twitter bot that generates short rhymes.

    A generated poem.

  • Somewhen future, and secondly obscure.
  • Thus traveled, nor inwardly transient.
  • Upon devices, hopefully devils.
  • Someplace cute, and terribly brute.
  • But thy nautilus is actually nauseous.
  • Dictionarism

    Dictionarism is a simple twitter bot that generates -isms.


    Glossolaliarium is a twitter bot that generates procedural english words.

    By combining various prefixes and suffixes, it tries to form definitions of these newly created terms.

    Advent V

    Advent V was a simple twitter game in the format of the Choose Your Own Adventure.

    Players are invited to tell Advent where to go in a choice of locations from a previous tweet.

  • Punching a serpent at the lake, lost 6hp.
    Go to the Forest or the Camp?
    Day2 Atk0 Def4, via @auriea

    — Advent V. Recall (@adventvrecall) June 21, 2016
  • Illustrations were created by Andrio.


    The Unity collection contains various older desktop games.

    As of January 2015, these applications are no longer maintained.

    Sadly, a lot of these games were lost in a computer death, and are only listed here for memory's sake. Some additional Unity games are available under Collegiennes.


    Siseon is an exploration game set within a life-infested megastructure.


    Zjeveni is a third person exploration game about climbing to the high points of the structure.


    Drypoint is a very hard platformer game for keyboard cowboys.

    See if you can get to the blue door. Read about Drypoint on the TIGSource forum tread.

    Valentinel Hopes

    Valentinel Hopes is a platformer inspired from parkour and trance music.

    The game has no music, you are invited to listen to your own.


    Cenote is an experimental platformer inspired by Underwater Base Jumping.

    The goal is to reach a small red planet with the highest amount of points left. Cenote is the spiritual prequel of Zjeveni.

    Cyanosis Fever

    Cyanosis Fever was an abstract world of static to get lost into.

    If you start to foam, close the game.


    Donsol is a dungeon-crawler card game.

    Donsol, designed by John Eternal, is a card game about exploring a dungeon of 54 playing cards.

    A standard deck of 54 cards, jokers included, is a dungeon. Shuffle the deck and draw 4 cards, display them before you, this is a room. A room ends when all the cards are folded.

    ♥︎ Heart Potions

    A potion gives you health points equal to its value, up to a maximum of 21 health points.

    Drinking multiple potions in a row will make you sick and result in no extra healing, only the first potion's value will be gained in HP. Potions are equal to their value and face cards (J,Q,K,A) each are equal to 11.

    ♦ Diamond Shields

    A shield absorbs the damage difference between the shield value and that of the attacked monster's value.

    Shields can only defend against monsters in descending value and if you use a shield on a monster with higher or equal value to the previous, it will break. Broken shields leave you unarmored, and taking full damage. Folding shield card will always replace a previously equipped shield. Shields are equal to their value and face cards (J,Q,K,A) each are equal to 11.

    ♣♠ Club/Spades Monsters

    Monster cards are equal to their value, and face cards are as follows J is 11, Q is 13, K is 15, A is 17; Jokers are both equal to 21.

    You may escape a room. When escaping, the remaining cards are shuffled back into the deck. A player is allowed to escape a room when:

    The game was created in collaboration with John Eternal, released for Mobile back in 2016, and re-released for Desktop in 2017 as Hundred Rabbits. While the game was designed on a train, without internet connection, it seemed like Donsol's gameplay accidentally ended up being a twist to Zach Gage and Kurt Bieg's Scoundrel, designed in 2011.


    Hiversaires is a textless point-n-click game.

    Hiversaires is the first part of a series of textless experimental projects, that also includes the isometric adventure game Oquonie.

    The dark world of Hiversaires features an original Aliceffekt soundtrack to lure you through its entangled corridors. The game was originally released on iOS platforms, and re-released on all desktop platforms in 2018, thanks to Jeremy Sachs who also ported Verreciel.


    Purgateus is a video game remix of Proteus.

    This video game remix behave like Proteus, but looks and sounds different.

    Learn more about the project on Venus Patrol, the remix was inspired from a tweet by Ian Snyder


  • On OS X right-click on Proteus, Show Package Content.
  • On Windows locate /resources.
  • Make a copy of the /resources folder.
  • Replace the /resources folder with the Purgateus.
  • Collegiennes

    The Collegiennes collective is a game jam team.


    Diluvium was a multiplayer typing tactics game.

    This is a multiplayer typing tactics game where you incarnate an animal summoner.

    Created by Henk Boom, Dominique Ferland, Renaud Bedard and Devine Lu Linvega, Diluvium was first showcased at the Indies Meetup in june of 2012.

    You must type, quickly and intelligently, sequences of animal names to counter and destroy your opponent.

    The game will most likely let you summon any animal you can think of, choose wisely for each animal has it's own speed, power and intelligence stats.


    Volkenessen is a multiplayer physics-based fighting game.

    Players start with 9 attached items on their back, and the goal is to strip the other player of their items.

    When items are removed, they clutter up the playing area, making it even more chaotic and hilarious. The washing machine and sink in the background can also fall and bounce around!

    Winning game of the Montreal edition of the Global Game Jam 2012, Volkenessen is a 2D Fighting game developed by Renaud Bedard and myself.

    To hit the other player, you need to get close to him by hitting away from him, then hit him by moving away from him. Ramming into the opponent just doesn't do it, you need to throw punches, and depending on the impact velocity, even that might not be enough. You can throw double-punches to make sure you land a solid hit and take off an item.

    Waiting For Horus

    Waiting For Horus was a fast paced multiplayer arena type 3rd person shooter.

    It was originally created by Renaud Bedard and I as a weekend project to play with friends over IRC.

    I have very fond memories of building and playing this amazing project with friends. Mangadrive created some amazing music for the project.


    Marabu is a music tool.

    Marabu is cross-platform tracker-type composition tool and synthesizer.

    Marabu was original built as a fork to the opensource Soundbox, and is meant to be an improvement on functionalities and design.

    You can view the complete Manual on Github. Marabu is currently used for the creation of the Supergrid album.


    Byt was a ByteBeat editor.

    Byt is a little program to write ByteBeat compositions, procedural noise.

    A formula that defines a waveform as a function of time, measured in 1/8000th of a second.


    Pico3 is a colour-based 3D puzzler.

    It was created in collaboration with Renaud Bedard.

    Also check out Pico Battle.

    Pico Battle

    Pico Battle is a colour-based multiplayer battle puzzler.

    You must learn to build shields to defend yourself against incoming colors.

    Renaud Bedard and I showcased an experimental game at Prince of the Arcade last year but, between Volkenessen, Diluvium and Waiting for Horus, only got back to release it now.

    It is called Pico Battle and like our other Pico titled game — this game also plays with colours; but this time, in multiplayer.

    Unlike our last game, text-heavy Diluvium, Pico Battle is wordless. There is no contextual hints within the game, but an audio tutorial that starts automaticaly in the lobby.


    Upon launching the game, you will find yourself in the Lobby, a temporary haven. You should look for an hexagon floating about the edges of your screen (right click drag to rotate around the planet) and click on it to practice against the AI. You might see circles too, they are other players and could challenge you as soon as you raise your shield.


    To protect yourself against incoming attacks, find the patch of dirt marked by a black and white circle, and connect a node to it. The shield will light up, eating away at the incoming bullets with a similar hue. In the lobby, you are invisible to potential attackers as long as your shield is unpowered.


    To win against your opponent, locate a patch of mushrooms and connect nodes to it — this is your cannon. It needs a minimum amount of power to be able to fire, and based on the incoming nodes, will fire bullets of various sizes and colours; easier or harder to defend against. The idea being to match the colour of incoming bullets with your shield, and to differ as much as possible from the opponent's shield colour (which is indicated by the contour of his circular icon) with your cannon's bullets.

    Spagettini Scale

    This Spagettini Scale was first featured on the Makerbot Blog and should help you always cook the right quantity of pasta.

    My first experiment at creating household items.

    Spool Holder

    This Spool Holder works with the PP3DP Printer and should allow you to fit a larger spool on your printer.

    When you need big spools..


    The Laeisthic albums are Neauismetic albums occurring only within the Laeisth continent of Dinaisth.

    Children Of Bramble

    Children Of Bramble is a Laeisthic album that sings of the Oasis of Rlionn.

    This album begins by the Oasis of Laeisth to finally reach the castle of Andes and its sandsunken structure.

    This single is the first part of the Laeisthic collection, and shares some narrative concepts with Telekinetic.

    Known Magye

    Known Magye is a Laeisthic album telling the tales of the industrious times of Dinaisth.

    Sometimes reminiscent of the compositions of Children of bramble, sometimes of the drowned sounds of Telekinetic, this single is a fair mix of ambient and breaks.

    This single is the second part of the Laeisthic collection, and was recorded live from San Fransisco's POW POW POW which was controlled entirely with the Leap Motion.

    Extended Sleep

    Extended Sleep is the sequel album to Known Magye, a deeper exploration of its stories.

    This single is the third part of the Laeisthic collection, and was performed at the AMaze Festival in Berlin, on April 23rd 2015.


    The Duomic albums are Neauismetic records of Neonev's travel from Duomo to Dilitriel.

    Opal Inquisitors

    The Opal Inquisitors is the first Duomic album.

    These recordings are taken aboard the Vermillionth tunneler, traveling up the spires of Duomo, where Neonev departs from central Dinaisth and head through the Dei Dain Canals.


    Portalion is an album where Neonev leaves Duomo to explore the shores of Laeisth.

    On a foggy night of the Sixth Season, embarking on one of the vessels of the Septechoes in the desert of Clionn.

    Neonev sails toward Whiinders to see its Immortal Birds once more.

    Dei Dain

    Dei Dain is the third Duomic album.

    In which Neonev travels from the desert of Laeisth to the nightly scapes of Dilitriel.

    Habitants Du Soleil

    Les Habitants Du Soleil is a single track Duomic album.

    The singular duomic track Nepturne 7757 is a moment in the narrative of the Aitasla Solei, the nearest star to Dinaisth.

  • Our telescope has revealed a minuscule satellite orbiting our world.
  • 我々の望遠鏡は、世界を周回する小さな衛星を検出しました。
  • The album cover was part of the Famicase Exhibition 2018 showcased at Super Meteor in Tokyo, Japan.


    Various albums recorded as Lives.

    Shikanokoa Vs 1h1d

    Shikanokoa Vs 1h1d is an album of improvisational tracks.

    It was recorded in Osaka at the event of the same name.

    Pedestrian Paradise

    Pedestrian Paradise is an album made from various bits and pieces of unreleased material.

    It was recorded live at the Piknik Electronic event in Montreal.

    Nor Let The Fools

    Nor Let The Fools created from unreleased materials.

    Itwas recorded live, in Tokyo at a mashup/chiptune evening.

    To The Aeons Hell

    To The Aeons Hell was created in the spirit of Nor let the fools, being a mixture of unreleased remixes.

    Itwas recorded live, in Tokyo at a mashup/chiptune evening.


    Vermillionth was the recording of the live performance at the Kinetik Festival, in Montreal.

    It was performed live with Yameki and Veroníque, at the large Usine C venue, it includes a cover of Memmaker.

    Time Alloy

    The Time Alloy is a series of Polygonoscopic samples, created for The sartre mechanism.


    The Demo albums are created with specific pieces of hardwares.


    Superworker is an album created with the PO-24.

    The album contains 3 tracks created from over 80 sessions, arranged into chiptune experiments.

    Due to the lack of power during the 4 weeks long ocean crossing, the pocket battery powered synth proved to be the perfect composition tool. The tracks also include spoken words from Alan Watts.


    Supervisitor is a concept album created with Arturia's Microbrute synthetiser.

    The album was released during the event Dodecae in Toronto.


    Supergrid is a concept album created with Marabu.

    The full album's planned release is at the end of year, the weekly tracks are available here.


    The Soundtrack collection contains various scores written for Software projects.

    Oquonie Soundtrack

    The Oquonie Soundtrack, Impossible Spaces, is the ambient score of the game Oquonie.

    Rabbits Soundtrack

    The Rabbits Soundtrack is the drone audio tracks of the Hundred Rabbits video diaries.

    This soundtrack contains 2 recorded podcasts and a selection of tracks from the videos.

    Purgateus Soundtrack

    The Purgateus Soundtrack is the score for the Purgateus remix of the game Proteus.

    The album was recorded while talking across Purgateus.

    Noon Guest

    Noon Guest is the official MoonQuest soundtrack.

    Created over the span of 2 years, this ambient album navigates across various biomes populated with a wide collection of chatting critters.

    The album condenses 70 minutes of xenomorphic field recordings into 25 minutes of ambience from the game, interspersed with fragments of electronic and techno music.


  • Noon Guest: Pyre(Special Ver.)
  • Hoon Vest: Miasma Part I & part 2
  • Loom Rest: Mountains Part I & Part 2
  • Womb Nest: Town, Forest & Edge Of Town
  • Tomb Pest: Sewers, Tomb, Bone Cave & Spider's Lair
  • Moon Quest : Pyre(Normal Ver.), Puzzle Room, Cathedral & Labyrinth
  • Remix

    The Remix collection contains a list of the Aliceffekt remixes and unique tracks made for compilations.


    Rare Tracks


    Typography work created for Nataniev and Lietal projects.

    This font collection can be used freely on your projects. Enjoy.


    Vast is the first book of Elodie Lareine, a manual of procedural imagery.

    I recently found myself illustrating Elodie's abstract book "Vast - the perfect, the circular, the subjugated".

    A strangely perfect nonsensical coffee table curiosity that grabbed me from the moment I heard of its ties with some of the same Borgesian concepts that have also been exploring lately.

    I have created a series of ink fractals to ornate the book's preface, table of content and cover.

    Defraction Optics

    Defraction Optics is the second book of Elodie Lareine, a manual of procedural imagery, in the fashion of Vast.

    A guide to null;

    Thousand Rooms

    Thousand Rooms is a visual novel.

    Thousand Rooms was created in collaboration with illustrator Rekka Bellum, following the behaviours of four characters and a room

    I have written this book with the hopes of creating a sort of Borges for children, in which the reader follows a bat, a cat, an owl and a fox who try and make sense of this simple system.

    The book also encourages to try and understand the rules, and plan unsuggested avenues. We are releasing the book in English, French, Russian, Japanese & Lietal.


    Collection of Wallpapers related to Nataniev and Horaire.


    The Neauismetica is a series of notes on the fiction of Dinaisth.

    The tales of the Neauismetica unfold on a minuscule celestial object, where three Immortals dwell.

    Originally written in French, "Les Récits De Dinaisth" begins when most things have ended, on the surface of a Satellite where the remaining immortals have gathered, and are looking up at the lightless skies.

    This series of disjointed concepts, characters and places are the connecting thread that lives through Aliceffekt's music, Devine's illustrations, and are the culture behind the Lietal Language.

    Immortals speak not with words, but wait for things to happen, and merely point at them.

    Neon Hermetism

    Neon Hermetism is a collection of general Neauismetic concepts.

    The Neon Hermetic concepts are the foundations to understanding the Neauismetica, its characters and their purpose.

    Science has long since ended, and has been replaced by the art of operating teleogic constructors, machines capable of looking across timelines and moving themselves toward the longest lasting Occurence.

    Beyond the computing beautiful,
    sleeps languages of impossible meanings.


    The Feu era is known as the era of time which began at the End Of Science.

    From the moment Teleogic Constructors began altering the Courses of Time and will events into happening, traditional rational intelligence and curiosity were then seen as no more than crafts, or relics of a older time.

    As per Neon Hermetism, the whole dimensionality of Time is of a finished shape; accessible and traversible. It is hypothetized that the universe is an operating function, rendering a final organization of space via the Ehrivevnv. In order words, the universe exists to formulate a being which is to enter the celestial puzzle, and to emerge as the resulting value.


    The Actors are beings unaffected by determinism, that have free will.

    Their name "actor" comes from their ability to actually act, outside of the will of determinism.

    Natural Actors, or anomalies, were found to have existed before the Feu, but the True Age of Actors came about with the synthesis of the first Actor by Neonev and the Immigrants.

    The first synthesized actor was tasked to position itself into the Longest End, meaning that it would effectively take control of all things, and of all of time, to steer the sequence of events allowing itself to exist within the longest lasting possible timeline of the computing occurrence.

    Actors have no names, and their number is unknown, it is possible that multiple actors, or multiple instances of the same actor, are competing for the Longest End.


    The Ehrivevnv is a dimensional puzzle.

    It presenting itself as a synthetic celestial structure, around which Dinaisth orbits.

    The Ehrivevnv was found to exists in the timelines that persisted until the End of Time(see Feu). This particularity has brough many forms of life to congregate onto Dinaisth to study it, and has given it its classification of puzzle.

    The puzzle is orbited by both Dinaisth, and Aitasla. Its discovery, and the research that it inspired, ultimately brought about the completion of Science.

    This superstructure is located further than natural light could ever reach, blanketed in perpetual darkness and cold, in near infinite space and stasized time. The only light ever to reach the surface of the puzzle is emited from Dinaisth.

    It is believed by Neon Hermetism that it might be the creation of ActorsSoies Injection.

    Et haec revelantur in virtute et veritate non Vi.


    The Soies are the studies of the influence of Actors.

    The Soies machines finds their own location according to the Longest End, by generating the value disallowed to exist withinin the currently renderer occuring.

    It allows for the study of unexisting events, to align the Occuring with the neighboring optimal possible worlds.

    In other words, by generating the first events outside of the renderable, or Possible World, the Actors steer themselves inside and outside of the possible and impossible chain of events, granting themselves access to various normaly impossible actions.

    This line of research is tied to the discovery of the Ehrivevnv as the resolve of the puzzle only exists within the Longest End.

    Longest End

    The Longest End is the succeeding occurence.

    The Longest End is the longest surviving occurrence amongst the inifities of other timelines.

    The Actors' goal is to steer the occurring chain of events to exist within the longest lasting instance of the universe.

    Soies Machine

    The Soies Machine was the last machine.

    The Soies Machine is a kind of clock, with needles rotating around each available axis of space, at the fastest allowed speed by the Occurence.

    The purpose of the machine was to locate the required design across all timelines, forcing the Occuring to render as the Longest End.

    Sealed in an Optimal Cartesian Vaccum, the clock spins inside a pocket of syntetic space ruled by optimal natural laws; an uttermost stable engineered universe, in a vaccum.

    Each "needle" rotate in its own dimension, vanishing upon reaching the fatest renderable possibility — Effectively locating the occurring within the possibles and impossible spaces.

    Soies Injection

    A Soies Injection is a syntetic event found in the occurring.

    Injections are unnatural events found in the Occurring, forced into existence by actors condensing the possible events.

    The Andes Castel found in Laeisth is a known injection, the Neon Hermetists suggest the Ehrivevnv to also be an injection.


    The Neausea is a sickness manifested in beings who knows their Soies position.

    Actors and beings such as Paradichlorisse, can carry it. A weaker form can be contracted when one is in contact with Nohlxeserre languages.

    The experience of Neausea, by the afflicted, would at first seem like one can travel through time. But the subject's impression of time-traveling is due to their focus shifting across possible sequences of events.

    To the observer, the subject would simply collapse, by the time the body would hit the ground, the subject's mental gaze would have traveled across different possible timelines, but would have in the process lost the track of Time — Effectively extracting themself from the Occurring.

    Andes is the only character known to have survived an encounter with the Nohlxeserre Languages. The fossilized mountains of corpses by the sides of Paradichlorisse are a testament of the ones who have tried to look at Time and perished.

    In debt are are my impossible selves,
    for all the horrible days.


    Nohlxeserre is an hypothetical language from the Neauismetica.

    Nohlxeserre is a language that delivers a richer and more precise rendition of its meaning than actual experience.

    The richness and detail of experiencing an event, pales in comparison to having it recited – Effictively inducing the symptoms of Neausea, stasis, and ultimately death.

    The Nohlxeserre Language is the language of the Actors. Andes, as opposed to Neonev, did not found itself on Dinaisth looking for Actors, but for Paradichlorisse. Whom Andes says "Speaks the language of the birds".

    When Paradichlorisse spoke of silence, silence fell.


    Dinaisth is the name of the Satellite onto which unfolds the events of the Neauismetica.

    Dinaisth is a small celestial object that orbits the Ehrivevnv megastructure, beyond the furthest reaching starlight.

    The Flag of Dinaisth depicts the Ultraviolet Sun, reflected upon the Kanikule Ocean below the Lightless Sky.


    Kanikule is the ocean surrounding Neau.

    Kanikule is an infinite ocean that an immortal would spend an infitite amount of time crossing, effectively reaching the outer-shores mortal.

    While one can sail away from its center, Neau, one cannot return to it, for it occupies no space in the ocean. Neau is a circular city at the center of Kanikule. The blue roofed city the birthplace of Lietal, and is also the place from which the Neauismetica derives its name.


    Vetetrandes is the remains of a city where Yajnev rests.

    As you would approach the epicenter of the bound city, time would become increasingly more unmoving.

    At its center, one would find the corpse of Yajnev, and where Yajnev's head would have been, a hollow mask. Locked inside the mask is the only instance of true space that can be said to be "outside".

    The trek across Vetetrandes is only possible through the guiding of an Actor, as the local void existing in Vetetrandes is unacted, or unoperated and unredered.

    The Neon Hermetists believe this location to be an ancient and broken Soies Machine.


    Laeisth is a desert on Dinaisth.

    Surrounding an Oasis, a blackened chasm where creeps the clones of its violent host Rlionn, the Andes Castel stands quiet.

    Andes Castel

    The Andes Castel is a large unnatural structure found in Laeisth.

    Injected into Dinaisth by Andes, the castellum is a seemingly artificial structure found North of the Laeisth Desert.

    While its intricate networks of ornate tunnels and decorated halls appear to suggest its creation to be the result of artificial construction — It was found by the Neon Hermetists to have come into being from the natural sway of the ocean, erosion and accumulation of debris, across a long period of time.

    When looking North from the Oasis, three High Towers, connected by bridges, are visible above the horizon. Its very existence suggest an injection into the Soies.

    The bridge connecting the center, and highest, Tower(B) to the rightmost one(C)(when observed from the Oasis) has been sectioned. A silhouette of the Castel can be seen on the Neauismetica sigil.

    The buildings have been mostly left vacant, except from the occasional visit of the Rlionns.


    Duomo covers most of the northern hemisphere of Dinaisth.



    Neau is a location found at the center of Kanikule.



    Dilitriel is the central region of Dinaisth.



    Aitasla is a satellite orbiting orbiting the Ehrivevnv.

    Folk stories, from Dinaisth, about the satellite include tall tales of the existence of beings with large organic hats.

    The Aitasla object is rumoured to be the location of the Hiversaires station.


    Characters are a selection of resident Immortals of Dinaisth.

    Introducing The Courtship Of The Birds.

    While other lives happened to find themselves on Dinaisth, at one point or another, the Neauismetica focuses on the handful that worked in or alongside the Neon Hermetism.

    The name comes from the Nohlxeserre, which is also known as The Language Of The Birds.


    Rlionn is a being who periodically manifest itself on Laeisth.

    Rlionn is not a single individual but a trait that manifests itself as a collective state of mind for the inhabitant of the Oasis.

    Spoken-of in tales and songs, the story of her children are sung in the album Children of bramble and illustrated in the The Rlionn Oasis short.


    Neonev is a daughter of Rlionn.

    While most of Rlionn's Children do not stray far from the Oasis, one has left the desert of Laeisth to travel Dinaisth.

    Neonev has crossed Kanikule during the first season.


    Andes immigrated through a Soies Injection.

    Shortly before the first season and brought along tools to study the Ehrivevnv.

    Andes was already present on Dinaisth when Neonev and the other immigrants arrived, the role of Andes in the Yajnev Collapse is unknown, but his arrival coincides with the destruction of Vetetrandes.

    Prior to their arrival, a structure bearing their markings had been errected in Laeisth, known as the Andes Castel, suggesting an external manipulation of the Soies.


    Yajnev's death engulfed Vetetrandes in an opaque impenetrable lock.

    Yajnev is a Local-type actor, meaning that its acting was mainly spacial, and only briefly temporal.

    Its nervous imprint of local space could steer events locally, as well as affect time.

    The space, and time, surrounding its body was animated by Yajnev's reflexion and thoughts. The effect of the Immigrats approaching Dinaisth might have caused the collapse, as it may have had an effect similar to that of a foreign body injecting itself in the network of dimensional nerves.


    Paradichlorisse is a machine that speaks Nohlxeserre.

    Its purpose is unknown, but it was observed reciting stories in a fashion that ressembled the navigation of the Soies.

    Upon reaching its location, one would infinitely collapse as they would begin experiencing every life and every death for ever, recited in the speech of the infinite being.

    When Paradichlorisse spoke of silence, silence fell.


    The Photography Portal collects various albums over multiple mediums.

    View the list of camera equipment.


    The Macro album contains various shots from up close.


    The Personal album contain various memories.


    Color Film photography diary of the life aboard Pino.

    This album will be periodically updated with shots taken with the 250 Jaher Voigtländer.

    A black and white album is also maintained.


    Black and White film photography diary of the life aboard Pino.

    This album will be updated periodically, shot with the 250 Jaher Voigtländer.

    A color film photography album can be found here.


    The Infrared photographs were taken with a modified Nikon camera.


    Travel diaries around the world.


    Trip to Austria, in September of 2015, for Ars Electronica.


    Trip to Netherlands in 2015 for Indievelopment.


    A variety of diary entries written throughout trips to Japan.

    Let's never come here again 'cos it would never be as much fun.

    Charlotte, Lost in Translation


    We sailed to Minamiise in the spring of 2019, from Shizuoka.

    Damp forest roads, misty mountains and ghost towns.


    We sailed to Shizuoka in the late winter of 2019, from Ogasawara.

    We moved to Shizuoka which offers the most beautiful sight of Fuji.


    We sailed to Ogasawara in the late winter of 2019, from Fiji.

    We sailed into the Futami arbor on our way to Osaka from the Marshall Islands.

    The island of Chichijima is one of the most beautiful place I have had the chance of spending time at, it exists at the intersection of my favourite climate and foods. We spent our time there cycling up and down the coastal slopes, and cooking delicious meals from our favourite Japanese ingredients.



    We cycled to Yokohama, from Tokyo.


    Our trip up Mount Fuji, Japan.

    We climbed it at night, and arrived at the top for sunrise.


    We traveled to Osaka in 2010 to attend the 1H1D music festival, and returned in 2019.


    Unforgettable time in Tokyo between 2010 and 2012.


    We sailed to Fiji from New Zealand, aboard Pino.

    We lived by the towns of Savusavu, Lami and Vuda for the Summer of 2018.

    We stopped in Fiji on our way to Japan from New Zealand, living off watermelon and bittermelon, breadfruit and passionfruit. It felt great to finally be pointing North, after heading west throughout our Marquesas Ocean crossing.


    Travel pictures from our crossing of the South Pacific Ocean, from Mexico to the Marquesas.

    Some of the first pictures taken after sailing across the South Pacific Ocean from Mexico to the Marquesas Islands.

    We then proceeded toward Niue island.

    Marshall Islands

    We sailed to the Marshall Islands from Fiji, aboard Pino.

    We lived in Majuro for a few weeks waiting for a weather window to would allow us to sail north.


    That time we sailed to the gorgeous coral shores of the country of Niue.

    We reached the incredible island of Niue in July of 2017, on our way across the Marquesas Ocean.

    We anchored by the pier, and explored its canyons and chasms for a week, before proceeding toward New Zealand.


    Trip to Czech Republic in 2011.

    Back in 2011, I traveled alone and spent a few days with friends in Prague and nearby.


    That time I played a show in Paris, France.

    The Sublime

    The Sublime, are various pictures taken at sea aboard Pino.

    New Zealand

    That time we lived in New Zealand.

    Most of our New Zealand pictures were taken on Film.

    We sailed to New Zealand aboard Pino in 2016, from Tonga, on our way to Japan, during our Marquesas circumnavigation. We were moored in Whangarei for 8 months.


    Various landscapes taken around America.

    Some taken while in a 52 hours train ride during Train Jam in 2015, from Chicago; others taken when we sailed into the San Francisco Bay from Vancouver.


    That time I played a show in Berlin, Germany.

    We first went to Germany for the Amaze festival, and I later returned for the React Berlin conference and a livecoding show.


    Despite being from there, Canada has become a travel destination to me.


    That time we lived in Mexico.


    The collection of diary entries on Lifestyle.

    I rarely blog, but I've collected here a handful of long-form posts on various topics. I also make public, a collection of answers to questions that were sent to me by email.


    The Aesthetics diaries.

    I have aligned my life toward a singular design, the acceleration of Arts & Science.

    The analysis of personal statistics recorded through daily journaling, revealed travel to convert into the most inspiration hours. I have then steered my creative work toward facilitating opportunities to travel.

    Multi-tasking revealed itself to have a negative impact on my productivity. Working within the confines of a single medium, would convert into long periods of lesser creativity and intermittent productivity. Living at any one place over a period of a year showed a decay in inspiration. Leaving school, learning to play music, moving abroad — showed an improvement in the realization of Arts & Sciences.

    Automating work always converted to higher long-term output than attempts at brute force. Building specific tools mostly returned higher performance than learning general purpose tools.

    Optimizing toward the need for less revenue has yielded better results than optimizing toward the generation of more.

    Remaining immobile in moments of doubts and planning, always converted into better output, against acting impulsively and making possible accidental steps away from the acceleration of Arts & Sciences.

    I have kept journals recording oscillation in flux of Efficiency and Effectiveness, and used this data to optimize and steer moods of productivity. Each day has a singular task assigned, connected to a specific medium, suggested from previous optimal patterns of productivity.

    When a day ends before its task was completed, the day was a planning failure; and the task is broken down into smaller tasks, each assigned to one day. When the task is completed before mid-day, the day is also a planning failure.

    I do not get out of bed until I have chosen a task to complete & and a lesson to learn, and I do not go to sleep until I have logged the results. The tasks are selected in the following order: I first address the problems that slow me down, the things I find lacking in life and the answers to questions that occupy the idle mind.


    The Nomad diaries.

    My first encounter with a Nomad was during my stay in Prague, as Santiago, I had just met my Fulcanelli.

    There was a time in my life when I may have felt homesick. But for now, Home was but a vague concept that existed out there, forever fleeting.

    An office is no place a multi-disciplinarist, and Japan was where I last fought this loosing battle. My desk, not the medium onto which I would acquire the skills I longed for.

    The suffocating curiousity of wanting to know how different my life might be, had gotten worse than the daily frictions of my current situation. The decision of living aboard a float home was not picked amongst other equally enticing ideas, for it was, at the time, the only solution that would align with what I wanted in life.

    The monthly rent of our beachside Tokyo appartment was of about 1.5K$, and transitioning from it, to a sailboat, implicated some serious downsizing. The way we looked at it was that, within 3 years, our 20K$ sailboat would be paid at the rate of 600$ per month — Or that by cutting the costs of our current living situation in half, we could be both "home owners" and keep our traveling options open.

    Will you trade the proximity to friends and family in exchange for your independence?

    To think that, at the time, the most heart-breaking things to let go of were instruments, old consoles, books and some camera equipment — When the truly hard things to let go of would be the habitual bath, tap water and reliable internet connection.

    Everything costs more than expected, takes longer than expected and Amazon doesn't deliver to your desert island. Surely you did not do all this travel for the travel alone, you had passions, habits and goals when you left.

    The wind rocks the habitat sideways, keeping you up at night. But at least, you get to spend your day writing. You forget about tap water, don't mind the warm water from the plastic jugs, you wonder why people take showers every day, and time away from social networks really does make you feel better.

    Being nomad is trading the things you think you care about, for things you didn't know existed.

    Suddenly, it's business as usual. You get back to building things, only now, when you look outside, the upmost gorgeous sunset precedes the darkest of night.

    You learnt how to fix sails, repair a toilet, create electronic systems, maintain an engine — Even to live without a fridge and power.

    We have seen every sunset and almost every sunrise, we have sailed with dolphins, we have climbed mountains on desert islands, and we have met the most amazing people.


    The Nutrition diaries.

    The function of proteins is to be used for tissue growth and repair, but when carbohydrates and calories are lacking, proteins can be consumed for fuel.

    The human body's own proteins are constantly being broken down into amino acids and used throughout its systems.

    The human body is mostly made of proteins, and proteins are made of amino acids - permutations of carbon, oxygen, hydrogen, nitrogen and sometimes sulphur. There are 22 amino acids in total and all but 9 can be synthesized, the Essential Amino Acids.

    To be used for growth and repair, a protein needs have access to the full sequence of required essential amino acids. If an essential amino acid is missing, the unusable remaining amino acids are broken down into fats or sugars.

    Examples of foods with essential amino acid content of at least 70% of a complete protein(see Limiting Amino Acids) are oats, garbanzo beans, sunflower seeds, buckwheat, red/white/black beans, rice, peanuts and pumpkin seeds.

    There are a few things in life that are as transformative and transhumanistic as nutrition.

    There are also high-quality proteins in green beans, swiss chard, broccoli, mustard greens, asparagus and potatoes but in lesser quantity.

    Soy products have within them 100% of a complete protein, or the correct ratio of essential amino acids for the body to use in tissue growth and repair.

    The high-quality protein foods can be made whole by combining with other ingredients, but the basic optimal combinations is Beans with grains, nuts or seeds.

    The doctor of the future will give no medicine, but will instruct his patient in the care of the human frame in diet and in the cause and prevention of diseases.

    Thomas Edison, 1903


    The Routine and habits diaries.

    A typical day usually begins at around 6:00am.

    I tend to try and keep my eyes shut until I have mentally drafted a rough plan of the things I will want to have done by the end of that day. I then rise to grind coffee — I usually ever only drink one cup per day.

    Before even email or chat, I immediately set off to complete the task I have planned eye-closedly. I know to have about 3 hours of undisturbed flow before the distraction surrounding lunch-time pulls me away from the work. My daily goal is to complete, at least, single task a day, the daily task is devised in a way that it should take about 3 hours to complete — Or between 4 to 5 pomodoros.

    After the last pomodoro, I tend to cook. I try as much as possible to take a full hour for lunch, to try and exit the state of flow. The afternoon is spent doing maintenance or superficial work, experiments. But mostly, the afternoon is spent reading and learning. The goal is to build a catalog of exciting things to wake up to the next day and to experiment with.

    The superficial work that I do involves replies to blogs, maintenance to the repositories that I collaborate on, edits to various wikipedia entries, answering emails and so on..

    The day ends with journaling at which point I record the task done, and if any, the lessons learnt. I usually go to sleep with a book, and a highlighter pen. I overline the things I want to keep for a later use, or to revisit.


    Notes on Longtermism and sustainability.

    In an age of disposable smart devices and unrepairable electronics, there are few topics that occupy my mind as much as solutioning for technological resilience and development longtermism.

    Living aboard a sailboat, away from reliable internet connectivity and outside of delivery networks, encourages us at Hundred Rabbits, to consider ways in which we can strenghten the toolset onto which we rely, to reflect on novel ways to simplify the systems that we use, and to optimize toward more environmentally councious practices.

    We must abandon 3-in-1 packages, bloated always-online services and general planned obsolesce, and establish practices of recyclism, minimum viable products, small-sharp modular utilities. We see smart and resilience as opposing attributes to a device, smart is inherantly contrary to a single purpose tool, and thus incompatible with longtermism.

    Our focus over the past year has gradually shifted from open-source software, toward modular and combinable electronics. Looking back, we are proud of the open-source tools that we created, enabling a handful of people to exit subscription services, and uninspectable utilities. Moving forward, we are thinking more and more about hardware, or at least to do without the operating system layer.

    I periodically find myself thinking about operating systems, or more specifically the interaction design of OSes. I attempting to tackle the difficult UX challenges of that space, unrealizing that my failure to solve these issues might very well come from the simple fact that the purpose of operating systems is to enable multi-tasking, multi-tasking that I try to erradicate from my daily life, making these these issues deeply unsolvable and my love for sharp tools and OSes ireconcilable.

    Sometimes I wonder if we shouldn't re-orient our focus onto things that can run on small low-power open-source boards like Arduinos, but I also consider the impact of pushing for the purchase and production more electronics.

    Despite all this, I dream of a line of simple electronics, each one designed for a single purpose. Or even for things beyond the realm of electronics, like a kit bike with all its superfluousities removed.

    My dream sailboat has no diesel engine, no fuel outboard and no lead acid battery storage, but instead a compressed air engine with its compression stored in diving tanks, a bike crank powered compressor, a hydro generator pump, and a dynamo to charge our low-power electronics. The only crutial electronic systems connected to the house tanks would be the AIS transciver, the VHF radio, a basic chartplotter and habitat lighting. Our work and entertainment electronics, like our laptops and cameras, would run off solar charging a minimal array of LiPo batteries.

    Is there a way to distribute entertainment in a way that is environmentally conscious? I read this thinking, how dare I think that only work has value and that entertainment and leisure has somehow less right to pollute.


    The collection of techincal details on the Inventory.

    Some of the items I carry around with me in my travels.


    Everyday items found in my bag or pockets.


    The Skate specs.

    When the sun is just about to set, and when the road is that perfect kind of slick.

    We carry a little skateboard with us on Pino.


    The Bike specs.

    That bike that I've carried all over the world during my Travels.

    We have somehow managed to fit two large track bikes inside of Pino.


    The Studio equipment.

    While the Aliceffekt sounds were mostly sampled from the Microbrute, the Alicef sounds came from the Поливокс.


  • Infitite Jets
  • Factory Reset: A + B while plugging in the power.
  • Calibrate: Bypass + B footswitches for two seconds.
  • Computer

    Technical details on my current Computer setup.

    I presently use a Apple Macbook Pro with the ElementaryOS Linux operating system. I also frequently use various Raspberry Pi devices as servers and utilities.

    My Laptop Computer is an old MacBook Pro with an even older Wacom Tablet. I use it mainly for front-end work, be it layouts, websites, movies and games.


    Notes and links related to the Plan9 operating system.

    An argument for simplicity and clarity.

    Rob Pike


    The Camera specs.

    For film, I use the Voigtländer's Bessa R3M 250 Jahre, and for digital, Sony's Alpha a6000 24.3 MP.

    My favourite black and white film is Ilford's DELTA 3200. I use Novoflex's NEX/LEM Adapter to fit M-Mount lenses.

    The Lenses


    The mechanical Keyboard specs.

    I currently use the OLKB Hi-pro mod Planck 6 hotswap, plate, Halo Clear switches and Acute caps.

    Previous Models

    The keycaps were the Blank Mint PBT with Red Cherry MX switches. I have also installed sound dampening o-rings. The keyboard connected, with a braided 90 degrees angle USB wire. The color choice is inspired from the Verreciel interface.

    If you're looking for the Alicef one-handed keyboard, see Juni. Learn more about my Workstation.

    Because it cheers me up.


    The Directory is a curated list of timeless art.


    The Bookmarks is a curated list of websites.

    Computer Science is no more about computers than astronomy is about telescopes.

    E. W. Dijkstra


    The Readings is a curated list of books.

    For a list of all time favourites, see books.


    A list of general Goals.

    Internal are goals dealing with personal growth, and external, as having an effect on the outside world.

    Internal Targets

    See the world. Travel the earth by my own means and my own terms. Find countries too small to be seen on a map and go there.

    Status Currently living in Japan, after effectively completing a 4 years long sailing adventure circumnavigating the Pacific Ocean, across countries I did not know existed.

    Become polyglot. Fluently speak French, English, Russian and Japanese, to speak four languages from four different roots.

    Status Acquired a basic understanding of written and spoken Japanese after living in Tokyo for 2 years. Took introductory Russian classes, have yet to visit Russia. English, done. French, done.

    External Targets

    Facilitate the creation and acceleration of arts & sciences through tooling and mentorship.

    Status Created free and open-source tools to compose music, to create graphics and to write. Currently building decentralized social & networking platforms to fuel collaboration among a collective of artists and developers.

    Minimize pain and suffering, including that of non-human animals through the promotion and application of pragmatic solutions to nutrition and sustainable energy.

    Status Currently living and working off-the-grid off solar energy, and have optimized for means of generating the least amount of waste through an ascetic lifestyle and a plant-based diet.


    The Death Progress Bar.

    Death is only one of many ways to lose your life.

    Simon, Alvah, North To The Night

    Marbles Jar

    Following John Maxwell's Jars of Marbles, which says that "The average person lives about 75 years, of 52 weeks each, totalling 3,900 Saturdays which the average person has in their lifetime."

  • Available Marbles: 3900
  • Current Marble: #1759
  • Marble Jar: 54.88% Left
  • 80'000 Hours

    Following the 80'000h model, which says that "You'll spend about 80,000 hours working in your career: 40 hours a week, 50 weeks a year, for 40 years".

  • Available Hours: 80000h
  • Hours Taken: 27255h
  • Hours Remaining: 52745h
  • Career: 65.93% Left
  • Faqs

    Answers to the frequently asked questions, Faqs.

    This is a work in progress, I'm currently building this page. Come back later.

    This collection of questions and answers come from various interviews taken over the years, many of them are archived here.

    Audio Faqs

    What inspired you to play music?

    I stumbled on the idea of writing my own music at a chiptune concert, I realized at that moment that I could write music with non-traditional and custom-made instruments.

    When were you first introduced to chiptune music?

    At the Gamma Festival in Montreal, Bubblyfish was the first performing chiptune act that I ever saw.

    What kind of music do you play and why?

    I tend to navigate the space between ambient and industrial music, I write starkly contrasted rhythmic music as I find it best to describe the environments visited in the songs.

    What themes are you trying to uncover in your music?

    Most of the music I write as Aliceffekt is about a character's travels across the frigid scapes of this fictional world called the Neauismetica, on this foreign planet called Dinaisth.

    Why did you decide to accompany your music with visuals?

    The visuals came first, and I wrote the music to accompany the drawings. So the music merely accompany the visuals.

    Do you have a set of tracks you play regularly?

    I tend to write music for specific events that occur in the Neauismetica, and when I perform live, I pick moments which best fit with the other performers.

    What is your approach when you perform live?

    It depends, sometimes it's improvisational, like the Telekinetic show. Or sometimes it's procedural, like the Ehrivevnv Studies, where I merely make sure that everything is tuned properly. Sometimes I mix old songs and focus on building interesting visuals if the venue allows for it. As of late, I have been livecoding, where the song writing is done as a performance.

    How do you approach songwriting?

    I tend to write the song in my head entirely, and put it down in one setting. I often write music about the Neauismetica, it's a kind of mental place, a pool of endless musical idea I can visit and explore, it's where most of the songs come from.

    When performing live, what's your setup like?

    It varies, I've written a couple of shows to be performed with a specific synth, or a specific hardware like with the LeapMotion. Typically, I just use a combination of midi controllers and livecoding.

    What instruments do you play?

    None. I'm not interested in the tactile aspect of music rendition, my love is for composition and synthesis.

    Where does the name Aliceffekt comes from?

    Alice Effekt was a track by Drome that I liked a lot when I started writing music. My goal was to write music just like it. But it has since evolved into something else.

    Visual Faqs

    Which creative discipline did you begin with, and how did you shift to other mediums?

    At first, I stumbled onto photo manipulation. From DeviantArt, to Raster and to Depthcore, I was moving from working with photos, to drawing, and eventually modeling. While I enjoyed visual arts, I felt that to keep sharpening the rendition of the worlds I was drawing, I needed to add a new dimension and so I began writing soundtracks to the pictures, and eventually putting all of it together in the form of websites, and games.

    What is the meaning of the glyph in your avatar?

    It is an old rendition of the character for blue, found in the the Shuowen Jiezi, the character dictionary written by Xu Shen, 100 CE. This particular glyph has probably never been used outside of paleography. I found it to be very beautiful, and the word "blue" has a special meaning in the stories from which my handle "neauoire" comes from.

    What is the significance of your neck tattoo?

    My tattoo is three dots in the shape of a triangle, or at an equal distance from each other, it signifies audio, visual and research. I call this arrangement "trisight", it's a reminder that, being a generalist, I must constantly pull from these 3 mediums in order to create complete works.

    Where does your name come from?

    I began using the name online around 2005, Devine Lu Linvega comes from Davine Lu Linvega of the series "Blame", by Tsutomu Nihei, which was very influential to me at the time.

    Why did you choose that name?

    I had been looking for a name that did not represent who I was, but instead who I would like to become. I wanted something that would serve as a reminder to put curiousity above power, that did not lock myself in the past, but would force me forward toward that ideal.

    Who is Davine Lu Linvega in the book?

    She was unique from other antagonists in that she doesn't seem to desire killing humans, instead, she devotes her time and energy into finding a way to access an hyper-evolved version of the Internet in the universe of BLAME. As seen in her dying words, Davine was not motivated by a pursuit for power, but rather wanted to see the Netsphere out of pure curiosity.

    Research Faqs

    What are the most important concepts that you impart in your works?

    A lot of my work deal with foreignness and adaptiveness, some of the most romantic ideas that one will find in my work is that of explorers wandering the remains of a long extinguished civilisation, and trying to make sense of it.

    Why do you release free software?

    Being away from accessible internet connectivity, the most practical mean for us to develop and release projects is via the Bazaar Model, where the code is often maintained by others while we are away, and so as to not capitalize unfairly on all the help that we receive, we decided to only accept donations.

    Why do you release open-source software?

    Being incapable of sitting through a class back in high-school, most of the learning that I was able to do was from looking at other people's sources and trying to make sense of the way they think and understand the reasons for solutioning in that particular way. For an ecosystem of tools to be truly resilient, individuals must be able to repair, maintain and inspect the software that they use.

    Why is journaling important to you?

    I keep records of everything I make, and everything I consume. The idea is to better understand my creative patterns, and to predict changes in mood and interest. Ultimately, the goal is to plan more efficiently, to spend my time with more efficacy and to work less.

    Lifestyle Faqs

    What is your background?

    I was first interested in illustration and motion graphics. I soon started writing music to complement these pictures, and finally I began implementing interaction and turn these designs into games, websites and tools.

    Where do you work?

    I work at a small research studio aboard a sailboat, called Hundred Rabbits, where we do experiments in resilience and self-reliance using low-tech solutions.

    What do you do during the daytime?

    The ways in which I spend my time varies wildly from day to day, but mostly experimental research, my interests include alternative ways to store power and minimum viable solutions for technological tooling.

    What is your routine?

    I go to bed choosing one thing to accomplish the next day, I wake up to tackle this singular task. I tend to work only in the morning, get everything done before lunch. The afternoons, I spend mostly reading and learning things to help me solve the next day's task. I usually wake up with the sun, and sleep soon after sunset.

    Where do you go to get inspired?

    I share a small forum with a few online friends and whenever I am looking for a new favourite thing, or some help — I know I can find it there. Everyone should build a small network, a place where they can feel comfortable to experiment, show works-in-progress and exchange on the topics of art and science in a safe place among like-minded people.

    Why do you think people should travel more?

    I found traveling to be a good catalyst toward learning new languages, for developing an interest in foreign cultures and ultimately for building empathy, curiosity and creativity.

    How do you draw the line between what is published, and what stays private?

    Working behind an avatar and living online through a proxy name offers a good healthy distance between the work and the self. The Devine Lu Linvega project focuses on making explicit the reflections, and techniques for the creative process. My intimate life, my health, my friends and family are outside of the scope of this project.


    The collection of Mirrors.

    The mirrors are collected notes on the topics of knowledge and wisdom.

    Mystery exists in the mind, not in reality.
    Confusion exists in the map, not in the territory.


    A collection of notes on Wisdom.

    The end of the cycle is that of the independent, clear-minded, all-seeing Child. That is the level known as wisdom.

    To be a philosopher is not merely to have subtle thoughts, but so to love wisdom as to live according to its dictates, a life of simplicity, independence, magnanimity, and trust.

    There are two wisdoms: the first inclines to action, the second to inaction.

    Stanislaw Lem, Cyberiada


    A collection of notes in regard to Action.

    Ahimsa, or Cause no injury, do no harm, is a Buddhist concept referred to as nonviolence, and it applies to all living beings—including all animals.

    Be mindful of impermanence.
    Be careful of idleness.


    A collection of notes in regard to Inaction.

    Wu Wei means without doing, causing, or making. It flows like water, reflects like a mirror, and responds like an echo.

    Many people are afraid of Emptiness,
    because it reminds them of Loneliness.


    A collection of notes on general Knowledge.

    The knowledge portal serves as a clipboard, a place to collect various bits of knowledge from various books and their authors.


    A collection of notes on Programming.

    The four essential Freedoms are taken from Richard Stallman.


    To make a magical technology, it must be sufficiently advanced.

    Lion Kimbro


    A collection of notes on Design.



    A collection of notes on Work.

    Work expands so as to fill the time available for its completion.

    Parkinson's law



    A leader is best when people barely know they exists, when their work is done, their aim fulfilled, people will say: we did it ourselves.

    老子(Lao Tse), 道德經(Dao De Jing)


    A collection of notes on Writing.

    I have only made this letter longer because I have not had the time to make it shorter.

    Blaise Pascal, The Provincial Letters


    A collection of notes on Health.




    A collection of notes on Collapsology.

    We live in a time of social, economic and ecological unravelling. All around us are signs that our whole way of living is already passing into history.

    The Dark Mountaineers intend to challenge the stories which underpin our civilisation:

    The end of the human race will be that it will eventually die of civilisation.

    Ralph Waldo Emerson


    A collection of notes on Solarpunk.

    Solarpunks cherish both nature and progress, the individual and the community.

    They believe in a world that is green, colourful, and bright. It can be described as a literary genre, an aesthetic, or a movement. The key points are:

    We're destroying the world because we are, in a very literal and deliberate way, at war with it. People need more than to be made to feel stupid and guilty. They need more than a vision of doom. They need a vision of the world and of themselves that inspires them.

    Solarpunk is the opposite of cyberpunk's nihilism, offering “ingenuity, positive creation, independence, and community.”

    We're Solarpunks because the only other options are denial or despair.

    Adam Flynn, Notes toward a manifesto


    A collection of notes on Ascetism.

    A man is wealthy in proportion to the things he can do without.



    A collection of Cheatsheets.


    A cheatsheet on Discourse.

    Before you speak, let your words pass through three gates.

    Arguments Ranking

    The arguments rankings are taken from Scott Alexander.

    ●●●●●High-level generatorsDisagreements that remain when everyone understands exactly what's being argued, and agrees on what all the evidence says, but have vague and hard-to-define reasons for disagreeing.
    ●●●●○Operationalizing Where both parties understand they're in a cooperative effort to fix exactly what they're arguing about.
    ●●●○○Survey of evidence Not trying to devastate the other person with a mountain of facts and start looking at the studies and arguments on both sides and figuring out what kind of complex picture they paint.
    ●●●○○Disputing definitionsArgument hinges on the meaning of words, or whether something counts as a member of a category or not.
    ●●○○○Single Studies Better than scattered facts, proving they at least looked into the issue formally.
    ●●○○○Demands for rigor Attempts to demand that an opposing argument be held to such strict standards that nothing could possibly clear the bar.
    ●○○○○Single Facts One fact, which admittedly does support their argument, but presented as if it solves the debate in and of itself.
    ●○○○○Gotchas Short claims that purport to be devastating proof that one side can't possibly be right.
    ○○○○○Social shaming A demand for listeners to place someone outside the boundary of whom deserve to be heard.

    Responses Ranking

    The responses rankings are taken from Paul Graham.

    ●●●●●●Central point Commit to refute explicitly the central point.
    ●●●●●○Refutation Argue a conflicting passage, explain why it's mistaken.
    ●●●●○○Counterargument Contradict with added reasoning or evidence.
    ●●●○○○Contradiction State the opposing case, what.
    ●●○○○○Responding to ToneResponding to the author's tone, how.
    ●○○○○○Ad Hominem Attacking the author directly, who.

    You should attempt to re-express your target's position so clearly, vividly, and fairly that your target says, “Thanks, I wish I'd thought of putting it that way.”

    Rapoport's First Rule


    A cheatsheet on Psychology.

    This is an edited version of PTFQ's Three Tiers of Mind.

    ●●●Logic Power AuthenticityCreates InnovatesUnderstands
    ●●○Authority Purpose Conformity Resells Improves Memorizese
    ●○○Experience Freedom Complacency Consumes Repeat Improvises

    The world is a comedy to those that think, a tragedy to those that feel.

    Howace Walpole


    A cheatsheet on Documentation.

    This outlines the documentation guidelines for the release of Nataniev projects.

    Tutorials are lessons that take the reader by the hand through a series of steps to complete a project of some kind. They are what your project needs in order to show a beginner that they can achieve something with it.

    How-to guides assume some knowledge and understanding, and take the reader through the steps required to solve a real-world problem. They are recipes, directions to achieve a specific end - for example: how to create a web form; how to plot a three-dimensional data-set; how to enable LDAP authentication.

    How-to guides are quite distinct from tutorials. A how-to guide is an answer to a question that a true beginner might not even be able to formulate.

    Explanations can equally well be described as discussions. They are a chance for the documentation to relax and step back from the software, taking a wider view, illuminating it from a higher level or even from different perspectives. You might imagine a discussion document being read at leisure, rather than over the code.

    Reference guides are technical descriptions of the machinery and how to operate it. They are code-determined, because ultimately that's what they describe: key classes, functions, APIs, and so they should list things like functions, fields, attributes and methods, and set out how to use them.

    Clarity is better than cleverness


    A collection of Quotes.

    Aesthetic realism holds beauty to be a real property of works of art, there to be discovered by the discerning viewer.
    Ontological realism holds that physical objects exist independently of our own minds.
    Epistemological realism is the view that statements are true, or false, independently of whether we believe them to be true or false.

    Adapted from Baggini & Fosl, The Philosopher's Toolkit

    Objective Beings

    Every block of stone has a statue inside it and it is the task of the sculptor to discover it. I saw the angel in the marble and carved until I set him free.

    Michelangelo, Lettera a messer Benedetto Varchi

    In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away, when a body has been stripped down to its nakedness.

    Antoine de St. Exupery, Terre des Hommes

    Free Will

    There's no free will, says the philosopher; To hang is most unjust.
    There is no free will, assents the officer; We hang because we must.

    Ambrose Bierce, Epigrams

    Body Without Organs

    When you will have made him a body without organs, then you will have delivered him from all his automatic reactions and restored him to his true freedom.

    Antonin Artaud, To Have Done with the Judgment of God

    The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain.

    Ursula K. Le Guin, The Ones Who Walk Away From Omelas

    No 44

    In a little while you will be alone in shoreless space, to wander its limitless solitudes without friend or comrade forever - for you will remain a thought, the only existent thought, and by your nature inextinguishable, indestructible.

    Mark Twain, The Mysterious Stranger

    There is no future. There is no past. Time is simultaneous, an intricately structured jewel that humans insist on viewing one edge at a time, when the whole design is visible in every facet.

    Alan Moore, Watchmen

    Infinite World Ethics

    If the cosmos is finite, then our own comparative smallness does not necessarily undermine the idea that our conduct matters even from an impersonal perspective.

    But if the cosmos is infinite, and we can but do a finite amount of good or bad. In cardinal arithmetic, adding or subtracting a finite quantity does not change an infinite quantity. Every possible act of ours therefore has the same net effect on the total amount of good and bad in a canonically infinite world: none whatsoever.

    Nick Bostrom, Infinite Ethics

    Hermeneutic Circle

    Hovering in the background, like a specter, the ultimate possibility of no possibility, of no-more-being-there, the possibility of impossibility. What ultimately lies ahead for Dasein, its uttermost potentiality, is Death.

    John D. Caputo, Hermeneutic: Facts and Interpretation

    The Victorious Ones have announced that emptiness is the relinquishing of all views. Those who are possessed of the view of emptiness are said to be incorrigible.

    Verse, Mūlamadhyamakakārikā

    God Eternally Geometrizes

    No limiting qualities
    are to be attributed to the Absolute.

    Plutarch, Convivalium Disputationum libri novem


    Various Language notes on natural and synthetic languages.

    Welcome to the Language Portal.

    The goal of these pages is to host a few resources, summaries and notes from my own language studies. To give you a sense of my interests in linguistics, here are some of my favourite words:

    Kolik jazyků znáš,
    tolikrát jsi člověkem.

    Tomáš Garrigue Masaryk


    Assorted notes on the English language.

    English Prime is a version of the English language that undefined", including all conjugations, contractions and archaic forms.

    Its goal is to leads to a less dogmatic style of language that reduces the possibility of misunderstanding or conflict.

    Bourland sees specifically the "identity" and "predication" functions as pernicious, but advocates eliminating all forms for the sake of simplicity. In the case of the "existence" form (and less idiomatically, the "location" form), one might (for example) simply substitute the verb "exists".

    Other copula-substitutes in English include taste, feel, smell, sound, grow, remain, stay, and turn, among others a user of E-prime might use instead of "to be".

    Identity The cat is my only pet
    Class membershipGarfield is a cat
    Class inclusion A cat is an animal
    Predication The cat is furry
    Auxiliary The cat is sleeping
    Existence There is a cat
    Location The cat is on the mat

    For example, instead of saying, "I am depressed," a student was asked to eliminate that emotionally primed verb and to say something else, such as, "I feel depressed when ..." or "I tend to make myself depressed about ..."

    Spivak Pronoun

    The Spivak pronouns are a set of gender-neutral pronouns in English.

    Masculine he laughs I hugged him his heart warmed that is his
    Feminine she laughsI hugged her her heart warmed that is hers
    They(s.) they laughI hugged themtheir heart warmedthat is theirs
    Spivak e laughs I hugged em eir heart warmed that is eirs


    The Jisho is small collection of Japanese words and expressions.

    The Jisho is a growing collection of currated Japanese words sorted by topics.


    From the Notebook.

    The Notebook is a collection of scribbles on various topics that have yet to find themselves permanently included in the wiki.

    Are you looking for the Sketchbook?

    The Sartre Mechanism

    The The Sartre Mechanism short.

    It was the first day of the winter when a friend invited me to witness the completion of a recent project.

    Crouched over a heap of cogs, she did not look over as I hung my snow-covered coat on something that, by the look of it, might very well be a time machine. A distracted gaze turned for a moment, perhaps to make sure that I did not break anything as I navigated the busy studio.

    What I first perceived as a pile of junk turned out to be an intricate clocklike mechanism; where the needles would have been, a small hand rested at the end of a short metallic arm.

    My friend held a minuscule weight above the tiny hand, before carefully laying it onto its opened palm. Whirring and clicking, a second arm emerged and plucked a gear out from its own ticking body and laid it back into the toolbox at its side. In controlled gestures, activated by the weight, tiny arms dismantled bolts and screws, while carefully putting them in that toolbox, gradually taking the casing of the mechanism apart, leaving its core exposed.

    I stared in silent awe, at the busy mechanical concerto playing its own requiem. The arms eventually began to unbuilding the core, growing forever weakly as it dismantled the remaining components, moving them back into the box. This obscene ritual of disembowelment and exposé on pointlessness ended as the tiny arms and the weight had fallen back into the toolbox.

    Written by Voidshaper & Neauoire.


    For when I Talk in public.

    Often gravitating around the topics of Nataniev, Oscean and Horaire, the /Talk is used mainly as a marker for Live events.


    Various experimental writing and numerical Systems.


    The Vedic multiplication table is a very elegant and visual way to multiply.

    To find the result, draw lines for each individual numbers, where each number intersects the other's perpendicularly and count the number of intersections.


    Needles are glyphs of which the intersection count is equal to the value of the character.

    The glyphs are not used into any specific project, but are available here as a reference of a meaningful numeric glyph system.


    Shorthand is a calligraphy style developed to take faster notes.

    I played with different ideas and this is the system that worked best for me. It's a mixture of already existing shorthand systems that fits my writing style.

    Simple enough, now most letters are transformed into a single stroke shape that flows and combines to form shorter words, that can be written faster.


    A list of Unreleased projects.


    Blindfolk was a esoteric multiplayer programming combat game.

    Each player programs a short script(called fighting style) for their character that will run automatically every 5 minutes, against all other players.

    The scripts contained a series of attacks, moves and blocks, as well as responses to collisions against other players.

    Example Fighting Style

  • when attack.backward
  • step.left
  • when sight.forward
  • dash.toward
  • default
  • attack.forward
  • turn.right
  • attack.backward
  • say yatta!
  • It was first created in the span of 48 hours for Global Game Jam 2016. The game was very popular for the days after its release, but soon became too time-consuming to maintain and keep alive, and was turned off a few days later. This design was revisited and lives on as part of the upcoming game Markl.


    Milavrega was a mobile game happening in someone's lost phone.

    You must try and find your way through the folders, emails and contacts to decipher the enigma of the phone's owner.

    Devine Lu Linvega

    Devine Lu Linvega is developing esoteric software.

    Devine Lu Linvega is composing experimental electronic music, illustrating the frozen wastelands of a fictional world, and developing esoteric software.

    For 3211 days, Devine has been populating this wiki with notes on 307 topics, including on Language, Lifestyle and Nutrition. You can learn more about their related interests in the Mirrors, and in the Directory.

    They currently live aboard a sailboat, somewhere by the misty coast of Japan. You can follow their position here, or learn more about offgrid living here.

    Get in touch via email at aliceffekt@gmail.com, or
    on the fediverse at merveilles.town/@neauoire.

    To flee is Life,
    To linger, Death.

    First Wave

    The First Wave contains material mostly unrelated to the Neauismetica and proto-Aliceffekt.

    Regionsteam Snowdays

    Regionsteam Snowdays is the first official Aliceffekt release.



    Downtemperature is the first Aliceffekt EP.

    Released originally as three albums First Air & Last Aid, Goneplains and Downtemperature, the three albums were consolidated into a single release in 2017.


    Blam is an improvisational album created as a live performance, that ultimately fell through.

    This album is the precursor to Damoiseau Canalx, it was never performed live as it was intended, but recorded later in the car ride back.

    The story behind the reason for why it was never performed will be for another time..

    Vert Kirlian Theatre

    The Vert Kirlian Theatre was created during on a long train ride, on the Yamanote line, during my first trip to Tokyo.

    This release inspired the creation of From Saharaphorest.

    Ann Yozora Saint

    Ann Yozora Saint was originally released as two albums, Ann Yozora Saint and Lu's Floral Funeralis, they were consolidated into a single release in 2017.


    Nether Esper Inserts

    Nether Esper Inserts was originally released as two albums, Nether Esper Inserts and Howls Virgil Systems, they were consolidated into a single release in 2017.


    Otoroutes Miniatures

    Otoroutes Miniatures was created especially for the first large Toy Company festival.


    Idyllic Miners

    Idyllic Miners was created for the Kinetik Festival.



    Lietal is an experimental synthetic language.

    Lietal is written from left to right with implicit neutrality, singularity and at the present tense.

    For the most part, its 6 vowels and 9 consonants are voiced similarly to their English equivalents. Sustained vowels, such as "ä", are indicated with the trema. The Lietal "e" is very short, a barely audible junction between two consonants.

    I /i/leaves Y /ɨ/journey E /e/never
    A /ə/hexagram O /ɔ/automobile U /u/new
    K [k]kiss T [t]title D [d]device
    R [ʁ]return S [s]symphony L [l]ligature
    J [ʐ]menagerie V [v]video F [f]festival


    Building words from Lietal's phonemes is called Childspeak. It makes for long rhythmical and syllabic words, its main usage is in loan words and to express of emphasis or exclamation. This documentation uses the phonetically denser form Adultspeak where patterns of duplicated consonants and vowels are condensed.

    CVCVlili > ïlfalili > afïlfafalili > äfïl
    CVCvlila > ilafalila > afilafafolila > afoila
    CVcVviki > ïvekfaviki > afïvekfafoviki > afoïvek
    CVcvlika > ilekafalika > afilekafavolika > afevoileka

    A single syllable of childspeak is reversed, so "vo" becomes ov. A sequence of consonant, like "lyla", is condensed into yla. A sequence of vowels, like "lara", is condensed into äler, in which an additional short "e" is added inbetween the two consonants.

    When no sequence of consonants or vowels are present, an extra vowel is also added between the consonants, so "lira", is transformed into ilera.


    Lietal words are built from the combination of the 9 Elementary Particles, and each one contains a consonant & a vowel.

    Directional Perspectival Mechanical
    Objective Ky traverse-typeTy state-typeDy scale-type
    ObservativeRy direction-typeSy relation-typeLy counter-type
    Subjective Jy modality-typeVy alignment-typeFy action-type

    Words are not created, but found among the permutations of the nine elementary particles, making for a total of 27 Elementary Constructs. These elementary constructs can be combined with each other, to create more complex ideas.

    Directional Perspectival Mechanical
    Objective KY traverseTY stateDY scale
    Ki parent Ti psychologic Di complex
    Ka location Ta phisionomic Da organic
    Ko child To physic Do synthetic
    ObservativeRY directionSY relationLY counter
    Ri outward Si unit Li multiple
    Ra position Sa together La single
    Ro inward So separate Lo none
    Subjective JY modalityVY alignmentFY action
    Ji definitive Vi positive Fi to do
    Ja possible Va unknown Fa to see
    Jo impossible Vo negative Fo to be

    For example, aferi(to show), is built of the elementary constructs af(to see) and ir(outward). The word for dictionary is Äselodeta, which literally means a collection of words, built from as(together) and alodeta(word).

    The leading syllable determines a word's type, for example, aferi inherits the action-type from af(to see), therefore anything that begins with af can be assumed to be an action word relating to sight.

    fo of to be la al single
    fori oferi to go laro alero i
    forikoofirekoto enter larokoalörekmy


    The Asodeky, is the advanced Lietal language guide.

    The order of words follows the table of Elementary Particles. In a typical sentence, traverse-type("k") words will be found at the beginning, and action-type("f") words, at the end.

    The following sequence of letters is the normal flow of a sentence, when a sentence must break the word order, commas are used. Notice the word order in the following sentence, and specifically how a comma is used to join two sentences that would normaly break the word order.



    Traverse-type words are meant to navigate a hierarchy, and are often used at the beginning of a sentence. To be at a place, in Lietal, is made explicit with the "ak" marker, like ak arodeti for "at school", and ok arodeti for "in school".

    State-type words are meant to define the state of existence of something. Where it will speak of the idea, or concept of a thing, at will speak of the shape of a thing, and ot will speak of the thing itself. The difference can be better explained when used in an action, or with the examples: ïfet(to imagine), ifeta(to design) & ifeto(to build).

    Scale-type words are used to define things that are made od(machines, products), from life-itself ad(fauna, flora) and from things that makes life id(time, space).

    Direction-type words are used to change the attributes of a concept, to transition toward something other or to create a conceptual arrow.

    Relation-type words will most often be used as particles to create the equivalence of English particles "and" and "with", or to create enumerations.

    Counter-type words are often used to create subject pronouns, or parts of larger concepts like months in a year, or an item in a series. A sentence, by default, is expected to be at the 1st person, if a pronoun has not already been declared, pronouns are often omitted when possible. The basic Lietal singular pronouns are aleri(you), äler(he she), alero(i). The basic plural pronouns are ïler(yous), ilera(they), ilero(we).

    Modality-type words are usually used to create words like "couldn't", "could", "must", or ojefy, ajefy, ijefy.

    Alignment-type words are used to express a standing on a specific topic, for example, to express that something is wanted or not. Many of the daily expressions of greetings are also created from iv, for example, ivero(welcome) is made from iv(positive) & or(inward). This pattern can be expanded to mean things like ïvef(well done), or even iveda(health).

    Action-type words are usually used at the end of a sentence and are generally built from the fy family. The sentence "I take the book home" is translated to ok otodeta aki ifero, following the K T F structure. Or another example, "I give you the book", could be translated to ok otodeta aleri ïfer, following the K T L F structure.


    The Japanese page is a collection of Japanese study notes.

    This is an edited version on Tad Perry's "Quick & Dirty Guide to Japanese".

    I have formatted this guide to be a study tool prior to moving to Japan a few years ago, it requires the knowledge to read Hiragana, Katakana and basic kanjis.

    Sentence Word Order

    In general, the main verb is found at the end of the sentence. Subjects are shown in grey as they are very often omitted. The preposition follows the noun, it is more properly called a postposition(て、に、お、は). They are not independent words but particles by which the case of nouns is determined.

    I'm going to give a present to my teacher tomorrow at school.

    Subject Time Place IndirectObject Action Verb
    私は 明日 学校で 先生に プレゼントを 上げます
    わたくしはあした がっこうでせんせいに ぷれぜんとをあげます



    Nouns have no inflection to indicate singularity or plurality, for example, こども means both child and children. When wishing to show the plural of a noun, an indicator such as ーら、ーたち are attached, as in こどもたち, meaning children. Generally, the plural distinction is not made, but is left to be understood from the context.


    Adjectives always end in あい, いい, うい or おい, never in えい that would be a noun. Basically, you replace the ending い to inflect.

    優しいやさしいIt's nice
    優しくないやさしくないIt's not nice
    優しかったやさしかったIt was nice
    優しかったらやさしかったらIf it's nice


    The ーる verbs that end in like たべる and いれる. There is always an い or an え before ーる. For these verbs, everything is done by dropping or replacing ーる with something else.

    食べI ate it.
    食べやすいThis is easy to eat.
    食べたらIf I/someone eats.
    食べたりI did things like eating
    食べればIf I/someone eats.
    食べようLet's eat.
    食べEat dammit!
    食べないでよDon't eat that!
    食べられるI can eat
    食べられるないI can't eat this!
    食べさせるMake someone do
    食べさせない で よDon't make me eat this!
    食べさせられるBe made to eat

    These verbs end in う, く, ぐ, ぶ, む, ぬ, す, つ, or ある・いる・うる・える・おる. Typically you drop ーう and add something else. The problem is that there might be a phonetic change, such as when は becomes ぱ, or た becomes だ.

    talk はな 話す 話して話しった 話したら 話せ話さない話せる
    walk きく きく きいて 聞いた 聞いたら聞け聞かない 聞ける
    swim およぐ 泳ぐ泳いでる泳いだ 泳いだら泳げ泳がない泳げる
    call よび 呼ぶ 呼んで 呼んだ 呼んだら呼べ 呼ばない 呼べる
    drinkぬも 飲む 飲んで 飲んだ 飲んだら飲め 飲まない 飲める
    die しぬ 死ぬ 死んで 死んだ 死んだら死ね 死なない 死ねる
    make つくる作る 作ってつ作った 作ったら作れ作らない作れる
    wait まて 待つ 待って 待った 待ったら待たない待てる
    pay はらう 払う払って払った 払ったら払え払わない払える

    There are some ーう verbs that end in ーる like ある(to be), おる(to break) and うる(to sell) are ーう verbs as they do not have an い or え sound before ーる.

    If you see one that ends in ーいる or ーえる, and ーう changes to add ーます, or the "t" doubles to get a gerund (入る「はいる」 > 入って「はいって」), then you're dealing with an ーう verb.

    Most books say that there are only two irregular verbs in all of Japanese: する and 来る「くる」. Those you have to memorize separately, but they kind of make sense when you look at them.

    来るwill come する will do
    来てcome here して do this
    来たsomeone came した someone did
    来たらif someone comes したらif someone does
    来たりdo things like come したり do things like doing
    来ればif someone comes すればif someone does
    来ようlet's come しようlet's do
    来いcome here you! しろdo this dammit!
    来ないwon't come, or doesn't come しないwon't do, or doesn't do
    来らせるcan come できるcan do
    来させるmake someone come させるmake someone do
    来られる? されるbe done
    来させられるbe made to come by someone させられるbe made to do by someone

    A trick to remember する conjugations is that they often match what you would get if you conjugated a lone す. Like はなした, はなせる, はなさせる.


    The Russian page is a collection of Russian study notes.

    Below are the organized and templated notes from my Russian studies.

    They might serve you as a good basis to get into the language. This series of notes is inspired from Tad Perry's 1992 Quick and Dirty Guide to Japanese.

    The nominative is the basic(dictionary) form of the noun when removed from context.

  • Студентка задала вопрос The student asked a question.
  • The accusative is the goal of the action, or the target of the verb.

  • Учитель открыл окно The teacher opened the window.
  • The genitive is used to express a relationship between two nouns.

  • Это портофель профессора This is the professor's briefcase.
  • The dative is used when the noun is the recipient of an action.

  • Маша даёт билет борису Masha is giving the ticket to Boris.
  • The instrumental is used when the noun is the instrument or mean by which an action is performed.

  • Ученик пишет карандашом The student writes with a pencil.
  • The gender of the noun determines the gender of the pronoun.

    Where is my table Где мой стол
    Where is my windowГде моё окно
    Where is my lamp Где моя лампа

    The gender of the noun determines the gender of the adjective.

    This is a new table Это новый стол
    This is a new window Это новое окно
    This is a new lamp Это новая лампа

    The gender of the noun determines the predicate verb.

    The table was there Стол был там
    The window was there Окно было там
    The lamp was there Лампа была там

    It's amazing how many sentences can be made with knowing these simple 3 words: нет, был & будет.

    The student is at home. Студент дома.
    The student is not at home. Студента нет дома.
    The student was home. Студент был дома.
    The student will be home. Студент будет дома.

    Conjugation Table

    Present Past Future
    It is cold холодно It was cold было холодно It will be cold будет холодно
    It is not cold не холодно It was not cold не было холодно It will not be cold не быдет холодно
    I am cold мне холодно I was cold мне было холодно I shall be cold мне будет холодно
    We are cold нам холодно We were cold нам было холодно We shall be cold нам быдет холодно
    You are cold тебе холодно You were cold тебе было холодно You shall be cold тебе будет холодно
    Yous are cold вам холодно Yous were cold вам было холодно Yous shall be cold вам быдет холодно
    He/She is cold ему/ей холодноHe/She was cold ему/ей было холодно He/She shall be coldему/ей будет холодно
    They are cold им холодно They were cold им было холодно They shall be cold им быдет холодно

    This is the basic conjugation table for a few simple Russian verbs. I always kept this nearby, for reference.

    {(bold "To Read {(bold "To Write {(bold "To Have {(bold "To Speak To See
    читать писать иметь говорить видеть
    я читаю я пишу я имею я говорю я вижу
    ты читаешь ты пишешь ты имеешь ты говоришь ты видишь
    он/она читаетон/она пишетон/она имеетон/она говоритон/она видит
    мы читаем мы пишем мы имеем мы говорим мы видим
    вы читаете вы пишете вы имеете вы говорите вы видите
    они читают они пишут они имеут они говорят они видят

    A few motion verbs like ходить(to go, to come) and идти can be prefixed to create new motion verbs.

    to go, to walk ходить
    to come, to arrive приходить
    to pass by проходить
    to go away, to leave уходить
    to cross переходить
    to go into, to enter входить
    to go out, to exit выходить
    to go up to, to approach подходить
    to leave(of a train) отходить

    Aspects are indicators of completion of an action on some verbs allowing to create further indication of the progress of an action.

    to try to get used to привыкать
    to work on, to try to solveрешать
    to take(an exam) сдавать
    to try to persuade уговаривать
    to study учить
    to be accustomed привыкнуть
    to solve решить
    to pass сдать
    to convince, to talk into уговорить
    to memorize выучить