
Exed is a hex editor.
Exed is a hex editor created to inspect and edit binary files. It can display sprites in the .chr format.
It is currently used in the creation of Famicom projects such as spacetime, the 1bit illustrations of the Neauismetica and the interface design of all the ecosystem tools, including Orca.
exed.c
To learn more, see the complete manual in the repository.
cc exed.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -L/usr/local/lib -lSDL2 -o exed
The following code is a single-file implementation written ANSI C with SDL2 as its only dependecy.
#include <SDL2/SDL.h> #include <stdio.h> /* Copyright (c) 2020 Devine Lu Linvega Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #define HOR 32 #define VER 16 #define PAD 2 #define SZ 512 * 16 typedef unsigned char Uint8; typedef struct { int unsaved; char name[256]; Uint8 data[SZ]; } Document; typedef struct Brush { int x, y, i, swap, view; Uint8 clip; } Cursor; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2; int FPS = 30, GUIDES = 1, ZOOM = 2; Document doc; Cursor cursor; Uint32 theme[] = { 0x000000, 0xFFFFFF, 0x72DEC2, 0x666666, 0x222222}; Uint8 icons[][8] = { {0x38, 0x44, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00}, /* color:blank */ {0x38, 0x7c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x00}, /* color:full */ {0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00}, /* blank */ {0x7c, 0x82, 0x92, 0xba, 0x92, 0x82, 0x7c, 0x00}, /* incr */ {0x7c, 0x82, 0x82, 0xba, 0x82, 0x82, 0x7c, 0x00}, /* decr */ {0x1c, 0x22, 0x42, 0x84, 0x42, 0x22, 0x1c, 0x00}, /* ror */ {0x70, 0x88, 0x84, 0x42, 0x84, 0x88, 0x70, 0x00}, /* rol */ {0xaa, 0x00, 0xaa, 0x00, 0xaa, 0x00, 0xaa, 0x00}, /* view:grid */ {0xee, 0x92, 0x82, 0x54, 0x82, 0x92, 0xee, 0x00}, /* view:bigpixels */ {0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xe0, 0x10, 0x00}, /* clip:blank */ {0x82, 0xc5, 0xe2, 0xf0, 0xf8, 0xe0, 0x10, 0x00}, /* clip:active */ {0x00, 0x00, 0x00, 0x82, 0x44, 0x38, 0x00, 0x00}, /* eye open */ {0x00, 0x38, 0x44, 0x92, 0x28, 0x10, 0x00, 0x00}, /* eye closed */ {0x10, 0x54, 0x28, 0xc6, 0x28, 0x54, 0x10, 0x00} /* unsaved */ }; Uint8 font[][8] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x24, 0x00, 0x7e, 0x3c, 0x00, 0x00}, {0x00, 0x00, 0x24, 0x00, 0x3c, 0x42, 0x00, 0x00}, {0x00, 0x00, 0x6c, 0x7c, 0x7c, 0x38, 0x10, 0x00}, {0x00, 0x10, 0x38, 0x7c, 0x7c, 0x38, 0x10, 0x00}, {0x00, 0x38, 0x38, 0x7c, 0x6c, 0x10, 0x38, 0x00}, {0x00, 0x10, 0x38, 0x7c, 0x7c, 0x10, 0x38, 0x00}, {0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00}, {0x00, 0x7e, 0x42, 0x42, 0x42, 0x42, 0x7e, 0x00}, {0x00, 0x00, 0x18, 0x24, 0x24, 0x18, 0x00, 0x00}, {0x00, 0x3c, 0x66, 0x5a, 0x5a, 0x66, 0x3c, 0x00}, {0x00, 0x1e, 0x06, 0x3a, 0x4a, 0x48, 0x30, 0x00}, {0x00, 0x38, 0x44, 0x6c, 0x10, 0x7c, 0x10, 0x00}, {0x00, 0x0e, 0x08, 0x08, 0x08, 0x38, 0x38, 0x00}, {0x00, 0x3e, 0x3e, 0x22, 0x22, 0x66, 0x66, 0x00}, {0x00, 0x00, 0x10, 0x44, 0x00, 0x44, 0x10, 0x00}, {0x00, 0x00, 0x10, 0x18, 0x1c, 0x18, 0x10, 0x00}, {0x00, 0x00, 0x08, 0x18, 0x38, 0x18, 0x08, 0x00}, {0x00, 0x08, 0x1c, 0x00, 0x00, 0x1c, 0x08, 0x00}, {0x00, 0x28, 0x28, 0x28, 0x28, 0x00, 0x28, 0x00}, {0x00, 0x3e, 0x4a, 0x4a, 0x3a, 0x0a, 0x0a, 0x00}, {0x00, 0x0c, 0x30, 0x46, 0x62, 0x0c, 0x30, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff}, {0x00, 0x10, 0x38, 0x00, 0x38, 0x10, 0x00, 0x38}, {0x00, 0x10, 0x38, 0x54, 0x10, 0x10, 0x10, 0x00}, {0x00, 0x10, 0x10, 0x10, 0x54, 0x38, 0x10, 0x00}, {0x00, 0x00, 0x08, 0x04, 0x7e, 0x04, 0x08, 0x00}, {0x00, 0x00, 0x10, 0x20, 0x7e, 0x20, 0x10, 0x00}, {0x00, 0x00, 0x40, 0x40, 0x7e, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x24, 0x66, 0x24, 0x00, 0x00}, {0x00, 0x00, 0x10, 0x38, 0x7c, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x7c, 0x38, 0x10, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x10, 0x00}, {0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x24, 0x7e, 0x24, 0x24, 0x7e, 0x24, 0x00}, {0x00, 0x08, 0x1e, 0x28, 0x1c, 0x0a, 0x3c, 0x08}, {0x00, 0x62, 0x64, 0x08, 0x10, 0x26, 0x46, 0x00}, {0x00, 0x30, 0x48, 0x32, 0x4c, 0x44, 0x3a, 0x00}, {0x00, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00}, {0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00}, {0x00, 0x00, 0x14, 0x08, 0x3e, 0x08, 0x14, 0x00}, {0x00, 0x00, 0x08, 0x08, 0x3e, 0x08, 0x08, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x10}, {0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00}, {0x00, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00}, {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, {0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x00}, {0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x20}, {0x00, 0x00, 0x08, 0x10, 0x20, 0x10, 0x08, 0x00}, {0x00, 0x00, 0x00, 0x3e, 0x00, 0x3e, 0x00, 0x00}, {0x00, 0x00, 0x10, 0x08, 0x04, 0x08, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x0c, 0x10, 0x00, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x52, 0x5e, 0x40, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x4e, 0x42, 0x3c, 0x00}, {0x00, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x42, 0x00}, {0x00, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x02, 0x02, 0x02, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x44, 0x48, 0x70, 0x48, 0x44, 0x42, 0x00}, {0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x42, 0x66, 0x5a, 0x42, 0x42, 0x42, 0x00}, {0x00, 0x42, 0x62, 0x52, 0x4a, 0x46, 0x42, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7c, 0x42, 0x42, 0x7c, 0x40, 0x40, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x52, 0x4a, 0x3c, 0x00}, {0x00, 0x7c, 0x42, 0x42, 0x7c, 0x44, 0x42, 0x00}, {0x00, 0x3c, 0x40, 0x3c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0xfe, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00}, {0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00}, {0x00, 0x42, 0x42, 0x42, 0x5a, 0x66, 0x42, 0x00}, {0x00, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x00}, {0x00, 0x82, 0x44, 0x28, 0x10, 0x10, 0x10, 0x00}, {0x00, 0x7e, 0x04, 0x08, 0x10, 0x20, 0x7e, 0x00}, {0x00, 0x0e, 0x08, 0x08, 0x08, 0x08, 0x0e, 0x00}, {0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00}, {0x00, 0x70, 0x10, 0x10, 0x10, 0x10, 0x70, 0x00}, {0x00, 0x08, 0x14, 0x22, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff}, {0x00, 0x10, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x38, 0x04, 0x3c, 0x44, 0x3c, 0x00}, {0x00, 0x20, 0x20, 0x3c, 0x22, 0x22, 0x3c, 0x00}, {0x00, 0x00, 0x1c, 0x20, 0x20, 0x20, 0x1c, 0x00}, {0x00, 0x04, 0x04, 0x3c, 0x44, 0x44, 0x3c, 0x00}, {0x00, 0x00, 0x38, 0x44, 0x78, 0x40, 0x3c, 0x00}, {0x00, 0x0c, 0x10, 0x1c, 0x10, 0x10, 0x10, 0x00}, {0x00, 0x00, 0x38, 0x44, 0x44, 0x3c, 0x04, 0x38}, {0x00, 0x40, 0x40, 0x58, 0x64, 0x44, 0x44, 0x00}, {0x00, 0x10, 0x00, 0x30, 0x10, 0x10, 0x0c, 0x00}, {0x00, 0x08, 0x00, 0x08, 0x08, 0x08, 0x48, 0x30}, {0x00, 0x20, 0x20, 0x28, 0x30, 0x28, 0x24, 0x00}, {0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x0c, 0x00}, {0x00, 0x00, 0x68, 0x54, 0x54, 0x54, 0x54, 0x00}, {0x00, 0x00, 0x58, 0x64, 0x44, 0x44, 0x44, 0x00}, {0x00, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x00, 0x00, 0x78, 0x44, 0x44, 0x78, 0x40, 0x40}, {0x00, 0x00, 0x3c, 0x44, 0x44, 0x3c, 0x04, 0x06}, {0x00, 0x00, 0x2c, 0x30, 0x20, 0x20, 0x20, 0x00}, {0x00, 0x00, 0x38, 0x40, 0x38, 0x04, 0x78, 0x00}, {0x00, 0x10, 0x10, 0x3c, 0x10, 0x10, 0x0c, 0x00}, {0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x00, 0x00, 0x44, 0x44, 0x28, 0x28, 0x10, 0x00}, {0x00, 0x00, 0x44, 0x54, 0x54, 0x54, 0x28, 0x00}, {0x00, 0x00, 0x44, 0x28, 0x10, 0x28, 0x44, 0x00}, {0x00, 0x00, 0x44, 0x44, 0x44, 0x3c, 0x04, 0x38}, {0x00, 0x00, 0x7c, 0x08, 0x10, 0x20, 0x7c, 0x00}, {0x00, 0x0e, 0x08, 0x30, 0x08, 0x08, 0x0e, 0x00}, {0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00}, {0x00, 0x70, 0x10, 0x0c, 0x10, 0x10, 0x70, 0x00}, {0x00, 0x32, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x3c, 0x42, 0x99, 0xa1, 0xa1, 0x99, 0x42, 0x3c}, {0x00, 0x3c, 0x42, 0x40, 0x42, 0x3c, 0x10, 0x70}, {0x00, 0x44, 0x00, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x08, 0x10, 0x38, 0x44, 0x78, 0x40, 0x3c, 0x00}, {0x10, 0x28, 0x00, 0x3c, 0x44, 0x4c, 0x34, 0x00}, {0x00, 0x24, 0x00, 0x3c, 0x44, 0x4c, 0x34, 0x00}, {0x00, 0x20, 0x10, 0x3c, 0x44, 0x4c, 0x34, 0x00}, {0x10, 0x28, 0x10, 0x3c, 0x44, 0x4c, 0x34, 0x00}, {0x00, 0x00, 0x1c, 0x20, 0x20, 0x1c, 0x08, 0x18}, {0x10, 0x28, 0x38, 0x44, 0x78, 0x40, 0x3c, 0x00}, {0x28, 0x00, 0x38, 0x44, 0x78, 0x40, 0x3c, 0x00}, {0x20, 0x10, 0x3c, 0x44, 0x78, 0x40, 0x3c, 0x00}, {0x00, 0x28, 0x00, 0x30, 0x10, 0x10, 0x0c, 0x00}, {0x10, 0x28, 0x00, 0x30, 0x10, 0x10, 0x0c, 0x00}, {0x20, 0x10, 0x00, 0x30, 0x10, 0x10, 0x0c, 0x00}, {0x42, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x08, 0x14, 0x3c, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x08, 0x10, 0x7e, 0x40, 0x7c, 0x40, 0x7e, 0x00}, {0x00, 0x00, 0x6c, 0x12, 0x3c, 0x50, 0x6e, 0x00}, {0x00, 0x3e, 0x50, 0x7c, 0x50, 0x50, 0x5e, 0x00}, {0x10, 0x28, 0x00, 0x38, 0x44, 0x44, 0x38, 0x00}, {0x28, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x20, 0x10, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x10, 0x28, 0x00, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x20, 0x10, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x44, 0x00, 0x44, 0x44, 0x44, 0x3c, 0x04, 0x38}, {0x42, 0x3c, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00}, {0x42, 0x00, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x10, 0x38, 0x40, 0x40, 0x38, 0x10, 0x00}, {0x00, 0x1c, 0x22, 0x78, 0x20, 0x20, 0x7e, 0x00}, {0x00, 0x44, 0x28, 0x7c, 0x10, 0x7c, 0x10, 0x00}, {0x00, 0x7c, 0x42, 0x52, 0x7c, 0x50, 0x4c, 0x00}, {0x00, 0x0c, 0x10, 0x7c, 0x10, 0x10, 0x60, 0x00}, {0x08, 0x10, 0x00, 0x3c, 0x44, 0x4c, 0x34, 0x00}, {0x08, 0x10, 0x00, 0x30, 0x10, 0x10, 0x0c, 0x00}, {0x08, 0x10, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x08, 0x10, 0x44, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x32, 0x4c, 0x00, 0x5c, 0x62, 0x42, 0x42, 0x00}, {0x32, 0x4c, 0x00, 0x62, 0x52, 0x4a, 0x46, 0x00}, {0x38, 0x48, 0x58, 0x28, 0x00, 0x78, 0x00, 0x00}, {0x30, 0x48, 0x48, 0x30, 0x00, 0x78, 0x00, 0x00}, {0x00, 0x08, 0x00, 0x08, 0x30, 0x42, 0x3c, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x7c, 0x40, 0x40, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x7c, 0x04, 0x04, 0x00}, {0x44, 0x48, 0x50, 0x2c, 0x42, 0x04, 0x0e, 0x00}, {0x44, 0x48, 0x50, 0x24, 0x54, 0x1e, 0x04, 0x00}, {0x00, 0x10, 0x00, 0x10, 0x10, 0x10, 0x10, 0x00}, {0x00, 0x00, 0x12, 0x24, 0x48, 0x24, 0x12, 0x00}, {0x00, 0x00, 0x48, 0x24, 0x12, 0x24, 0x48, 0x00}, {0x88, 0x44, 0x22, 0x11, 0x88, 0x44, 0x22, 0x11}, {0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55}, {0x44, 0x11, 0x44, 0x11, 0x44, 0x11, 0x44, 0x11}, {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x10, 0xf0, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0xf0, 0x10, 0xf0, 0x10, 0x10}, {0x28, 0x28, 0x28, 0x28, 0xe8, 0x28, 0x28, 0x28}, {0x00, 0x00, 0x00, 0x00, 0xf8, 0x28, 0x28, 0x28}, {0x00, 0x00, 0x00, 0xf0, 0x10, 0xf0, 0x10, 0x10}, {0x28, 0x28, 0x28, 0xe8, 0x08, 0xe8, 0x28, 0x28}, {0x28, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28}, {0x00, 0x00, 0x00, 0xf8, 0x08, 0xe8, 0x28, 0x28}, {0x28, 0x28, 0x28, 0xe8, 0x08, 0xf8, 0x00, 0x00}, {0x28, 0x28, 0x28, 0x28, 0xf8, 0x00, 0x00, 0x00}, {0x10, 0x10, 0x10, 0xf0, 0x10, 0xf0, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0xf0, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x10, 0x1f, 0x00, 0x00, 0x00}, {0x10, 0x10, 0x10, 0x10, 0xff, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0xff, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x10, 0x1f, 0x10, 0x10, 0x10}, {0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00}, {0x10, 0x10, 0x10, 0x10, 0xff, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x1f, 0x10, 0x1f, 0x10, 0x10}, {0x28, 0x28, 0x28, 0x28, 0x2f, 0x28, 0x28, 0x28}, {0x28, 0x28, 0x28, 0x2f, 0x20, 0x3f, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x3f, 0x20, 0x2f, 0x28, 0x28}, {0x28, 0x28, 0x28, 0xef, 0x00, 0xff, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xff, 0x00, 0xef, 0x28, 0x28}, {0x28, 0x28, 0x28, 0x2f, 0x20, 0x2f, 0x28, 0x28}, {0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00}, {0x28, 0x28, 0x28, 0xef, 0x00, 0xef, 0x28, 0x28}, {0x10, 0x10, 0x10, 0xff, 0x00, 0xff, 0x00, 0x00}, {0x28, 0x28, 0x28, 0x28, 0xff, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x10, 0x10}, {0x00, 0x00, 0x00, 0x00, 0xff, 0x28, 0x28, 0x28}, {0x28, 0x28, 0x28, 0x28, 0x3f, 0x00, 0x00, 0x00}, {0x10, 0x10, 0x10, 0x1f, 0x10, 0x1f, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x1f, 0x10, 0x1f, 0x10, 0x10}, {0x00, 0x00, 0x00, 0x00, 0x3f, 0x28, 0x28, 0x28}, {0x28, 0x28, 0x28, 0x28, 0xef, 0x28, 0x28, 0x28}, {0x10, 0x10, 0x10, 0xff, 0x00, 0xff, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x1f, 0x10, 0x10, 0x10}, {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, {0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}, {0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0}, {0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f}, {0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x32, 0x4a, 0x44, 0x44, 0x3a, 0x00}, {0x00, 0x38, 0x44, 0x5c, 0x42, 0x62, 0x5c, 0x40}, {0x00, 0x7e, 0x42, 0x40, 0x40, 0x40, 0x40, 0x00}, {0x00, 0x00, 0x7c, 0x28, 0x28, 0x28, 0x24, 0x00}, {0x00, 0x7e, 0x22, 0x10, 0x10, 0x22, 0x7e, 0x00}, {0x00, 0x00, 0x3e, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x00, 0x00, 0x44, 0x44, 0x44, 0x44, 0x7a, 0x40}, {0x00, 0x00, 0x7c, 0x10, 0x10, 0x10, 0x08, 0x00}, {0x00, 0x10, 0x38, 0x54, 0x54, 0x38, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x42, 0x24, 0x66, 0x00}, {0x78, 0x20, 0x18, 0x44, 0x44, 0x44, 0x38, 0x00}, {0x00, 0x00, 0x6c, 0x92, 0x92, 0x6c, 0x00, 0x00}, {0x00, 0x00, 0x18, 0x54, 0x54, 0x38, 0x10, 0x00}, {0x00, 0x3e, 0x40, 0x7e, 0x40, 0x40, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x42, 0x42, 0x42, 0x00}, {0x00, 0x00, 0x7e, 0x00, 0x7e, 0x00, 0x7e, 0x00}, {0x00, 0x08, 0x08, 0x3e, 0x08, 0x00, 0x3e, 0x00}, {0x00, 0x10, 0x08, 0x04, 0x08, 0x10, 0x3c, 0x00}, {0x00, 0x08, 0x10, 0x20, 0x10, 0x08, 0x3c, 0x00}, {0x00, 0x00, 0x08, 0x14, 0x10, 0x10, 0x10, 0x10}, {0x10, 0x10, 0x10, 0x10, 0x50, 0x20, 0x00, 0x00}, {0x00, 0x00, 0x08, 0x00, 0x3e, 0x00, 0x08, 0x00}, {0x00, 0x00, 0x32, 0x4c, 0x00, 0x32, 0x4c, 0x00}, {0x00, 0x18, 0x24, 0x24, 0x18, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00}, {0x00, 0x0e, 0x08, 0x08, 0x48, 0x28, 0x18, 0x00}, {0x00, 0x50, 0x68, 0x48, 0x48, 0x00, 0x00, 0x00}, {0x00, 0x60, 0x10, 0x20, 0x70, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00}, {0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00}}; SDL_Window *gWindow; SDL_Renderer *gRenderer; SDL_Texture *gTexture; Uint32 *pixels; #pragma mark - HELPERS int clamp(int val, int min, int max) { return (val >= min) ? (val <= max) ? val : max : min; } char * scpy(char *src, char *dst, int len) { int i = 0; while((dst[i] = src[i]) && i < len - 2) i++; dst[i + 1] = '\0'; return dst; } #pragma mark - DRAW void clear(Uint32 *dst) { int v, h; for(v = 0; v < HEIGHT; v++) for(h = 0; h < WIDTH; h++) dst[v * WIDTH + h] = theme[0]; } void putpixel(Uint32 *dst, int x, int y, int color) { if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8) dst[(y + PAD * 8) * WIDTH + (x + PAD * 8)] = theme[color]; } void drawchr(Uint32 *dst, int x, int y, Uint8 *sprite) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { int ch1 = ((sprite[v] >> h) & 0x1); int ch2 = (((sprite[v + 8] >> h) & 0x1) << 1); putpixel(dst, x + 7 - h, y + v, ch1 + ch2); } } void drawicn(Uint32 *dst, int x, int y, Uint8 *sprite, int fg, int bg) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { int ch1 = (sprite[v] >> (7 - h)) & 0x1; putpixel(dst, x + h, y + v, ch1 ? fg : bg); } } int gethexfont(int v) { if(v >= 0 && v <= 9) return 48 + v; if(v >= 10 && v <= 15) return 55 + v; return 46; } void drawui(Uint32 *dst) { int bottom = VER * 8 + 8; drawicn(dst, 0 * 8, bottom, icons[3], 2, 0); drawicn(dst, 1 * 8, bottom, icons[4], 2, 0); drawicn(dst, 2 * 8, bottom, icons[5], 2, 0); drawicn(dst, 3 * 8, bottom, icons[6], 2, 0); drawicn(dst, 5 * 8, bottom, icons[GUIDES ? 12 : 11], GUIDES ? 1 : 2, 0); drawicn(dst, (HOR - 1) * 8, bottom, icons[13], doc.unsaved ? 2 : 3, 0); drawicn(dst, 15 * 8, bottom, font[gethexfont((cursor.i >> 12) & 0xf)], 3, 0); drawicn(dst, 16 * 8, bottom, font[gethexfont((cursor.i >> 8) & 0xf)], 3, 0); drawicn(dst, 17 * 8, bottom, font[gethexfont((cursor.i >> 4) & 0xf)], 3, 0); drawicn(dst, 18 * 8, bottom, font[gethexfont(cursor.i & 0xf)], 3, 0); } void drawline(Uint32 *dst, int y, int id) { int b = 0; if(id >= SZ) return; for(b = 0; b < 8; ++b) { int x = b * 2 + ((b % 8) / 2); int k = id + b; int b0 = gethexfont(doc.data[k] >> 4 & 0xf); int b1 = gethexfont(doc.data[k] & 0xf); int bc = doc.data[k]; int sel = cursor.i == k; int linesel = GUIDES && cursor.y == id / 8; int pagesel = id % 256 == 0; drawicn(dst, x * 8, y, font[b0], sel ? 0 : linesel + pagesel + 1, sel ? 2 : 0); drawicn(dst, x * 8 + 8, y, font[b1], sel ? 0 : linesel + pagesel + 1, sel ? 2 : 0); drawicn(dst, (19 + (k % 8)) * 8 + 8, y, bc ? font[bc] : icons[2], bc ? 1 : 3, sel ? 4 : 0); } drawicn(dst, 29 * 8, y, &doc.data[id], 1, 0); if(id % 16 == 0) drawchr(dst, 31 * 8, y, &doc.data[id]); } void redraw(Uint32 *dst) { int y; clear(dst); for(y = 0; y < VER; ++y) drawline(dst, y * 8, (cursor.view + y) * 8); drawui(dst); SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); } #pragma mark - OPTIONS int error(char *msg, const char *err) { printf("Error %s: %s\n", msg, err); return 0; } void savemode(int *i, int v) { *i = v; redraw(pixels); } void makedoc(Document *d, char *name) { int i; for(i = 0; i < SZ; ++i) d->data[i] = 0x00; d->unsaved = 0; scpy(name, d->name, 256); printf("Made: %s\n", d->name); redraw(pixels); } int savedoc(Document *d, char *name) { FILE *f = fopen(name, "w"); if(!fwrite(d->data, sizeof(d->data), 1, f)) return error("Save", "Failure"); d->unsaved = 0; scpy(name, d->name, 256); fclose(f); printf("Saved: %s\n", d->name); redraw(pixels); return 1; } int opendoc(Document *d, char *name) { FILE *f = fopen(name, "r"); if(!f) return error("Load", "Invalid input file"); fread(doc.data, sizeof(doc.data), 1, f); d->unsaved = 0; scpy(name, doc.name, 256); fclose(f); printf("Loaded: %s\n", doc.name); redraw(pixels); return 1; } int printdoc(Document *d) { int i; FILE *f = fopen("exed-output.c", "w"); fprintf(f, "{"); for(i = 0; i < SZ; ++i) { if(i > 0 && i % 16 == 0) fprintf(f, "},\n{"); fprintf(f, "0x%02x", doc.data[i]); if(i % 16 < 15) fprintf(f, ", "); } fprintf(f, "}"); fclose(f); puts("Saved exed-output.c"); return 1; } int printline(Document *d, int id) { int i; FILE *f = fopen("exed-output-selection.c", "w"); fprintf(f, "{"); for(i = 0; i < 8; ++i) { fprintf(f, "0x%02x", doc.data[id + i]); if(i % 8 < 7) fprintf(f, ", "); } fprintf(f, "}"); fclose(f); puts("Saved exed-output-selection.c"); return 1; } void copyclip(int i) { cursor.clip = doc.data[i]; } void pasteclip(int i) { doc.data[i] = cursor.clip; redraw(pixels); } void cutclip(int i) { copyclip(i); doc.data[i] = 0x00; redraw(pixels); } void select(int x, int y) { cursor.x = clamp(x, 0, 7); cursor.y = clamp(y, 0, SZ / 8 - 1); cursor.i = cursor.x % 8 + (cursor.y * 8); if(cursor.y >= cursor.view + VER) cursor.view = clamp(cursor.y - VER + 1, 0, SZ - 4); if(cursor.y <= cursor.view) cursor.view = clamp(cursor.y, 0, SZ - 4); cursor.swap = 0; redraw(pixels); } void insert(int v) { if(!cursor.swap) doc.data[cursor.i] = v * 16 + (doc.data[cursor.i] & 0xf); else doc.data[cursor.i] = (doc.data[cursor.i] / 16 * 16) + v; cursor.swap = !cursor.swap; redraw(pixels); } char doincr(char c) { return c + 1; } char dodecr(char c) { return c - 1; } void transform(int key, char (*fn)(char)) { doc.data[key] = fn(doc.data[key]); doc.unsaved = 1; redraw(pixels); } void selectoption(int option) { switch(option) { case 0: transform(cursor.i, doincr); break; case 1: transform(cursor.i, dodecr); break; case 2: doc.data[cursor.i] = doc.data[cursor.i] << 2; redraw(pixels); break; case 3: doc.data[cursor.i] = doc.data[cursor.i] >> 2; redraw(pixels); break; case 5: savemode(&GUIDES, !GUIDES); break; case HOR - 1: savedoc(&doc, doc.name); break; } } void selectcell(int x, int y) { if(GUIDES) { if(x == 4 || x == 9 || x == 14) return; if(x > 4) x--; if(x > 9) x--; if(x > 13) x--; x /= 2; } else x /= 3; select(x, y + cursor.view); } void quit(void) { free(pixels); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); gRenderer = NULL; SDL_DestroyWindow(gWindow); gWindow = NULL; SDL_Quit(); exit(0); } #pragma mark - TRIGGERS void domouse(SDL_Event *event) { switch(event->type) { case SDL_MOUSEBUTTONUP: break; case SDL_MOUSEBUTTONDOWN: if(event->motion.y / ZOOM / 8 - PAD == VER + 1) { selectoption(event->motion.x / ZOOM / 8 - PAD); return; } selectcell( event->motion.x / ZOOM / 8 - PAD, event->motion.y / ZOOM / 8 - PAD); break; case SDL_MOUSEMOTION: break; } } void dokey(SDL_Event *event) { int shift = SDL_GetModState() & KMOD_LSHIFT || SDL_GetModState() & KMOD_RSHIFT; int ctrl = SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL; if(ctrl) { switch(event->key.keysym.sym) { /* Generic */ case SDLK_n: makedoc(&doc, "untitled.chr"); break; case SDLK_r: opendoc(&doc, doc.name); break; case SDLK_s: savedoc(&doc, doc.name); break; case SDLK_x: cutclip(cursor.i); break; case SDLK_c: copyclip(cursor.i); break; case SDLK_v: pasteclip(cursor.i); break; case SDLK_p: shift ? printline(&doc, cursor.y * 8) : printdoc(&doc); break; case SDLK_h: savemode(&GUIDES, !GUIDES); break; case SDLK_UP: transform(cursor.i, doincr); break; case SDLK_DOWN: transform(cursor.i, dodecr); break; } } else { switch(event->key.keysym.sym) { case SDLK_UP: select(cursor.x, cursor.y - 1); break; case SDLK_DOWN: select(cursor.x, cursor.y + 1); break; case SDLK_LEFT: select(cursor.x - 1, cursor.y); break; case SDLK_RIGHT: select(cursor.x + 1, cursor.y); break; case SDLK_PAGEUP: select(cursor.x, cursor.y - 16); break; case SDLK_PAGEDOWN: select(cursor.x, cursor.y + 16); break; case SDLK_BACKSPACE: insert(0); break; } } } void dotext(SDL_Event *event) { int i; if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) return; for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) { char c = event->text.text[i]; if(c < ' ' || c > '~') break; if(c < '0' || c > 'f') break; if(c >= '0' && c <= '9') insert(c - '0'); if(c >= 'a' && c <= 'f') insert(c - 'a' + 10); } } void dowheel(SDL_Event *event) { select(cursor.x, cursor.y - event->wheel.y); } int init(void) { if(SDL_Init(SDL_INIT_VIDEO) < 0) return error("Init", SDL_GetError()); gWindow = SDL_CreateWindow("Exed", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); if(gRenderer == NULL) return error("Renderer", SDL_GetError()); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); if(gTexture == NULL) return error("Texture", SDL_GetError()); pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)); if(pixels == NULL) return error("Pixels", "Failed to allocate memory"); clear(pixels); return 1; } int main(int argc, char **argv) { int ticknext = 0; if(!init()) return error("Init", "Failure"); if(argc > 1) { if(!opendoc(&doc, argv[1])) makedoc(&doc, argv[1]); } else makedoc(&doc, "untitled.chr"); select(0, 0); while(1) { int tick = SDL_GetTicks(); SDL_Event event; if(tick < ticknext) SDL_Delay(ticknext - tick); ticknext = tick + (1000 / FPS); while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: quit(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: domouse(&event); break; case SDL_MOUSEWHEEL: dowheel(&event); break; case SDL_TEXTINPUT: dotext(&event); break; case SDL_KEYDOWN: dokey(&event); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(pixels); break; } } } quit(); return 0; }
incoming(1): chr format
Last update on 15D01, edited 3 times. +11/19fh -----|
- 15B08 — Exed Desktop Release