( wireworld ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |000 @color $1 @pointer &x $2 &y $2 @timer &play $1 ( @|vectors ) |100 @on-reset ( -> ) ( | theme ) #07fe .System/r DEO2 #07c6 .System/g DEO2 #0fc6 .System/b DEO2 ( | size ) #0200 .Screen/width DEO2 #0100 .Screen/height DEO2 ( | vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( | setup ) [ LIT2 01 -timer/play ] STZ #01 ( | start ) ;world ;get-addr/current STA2 #1000 ;run/future STA2 ( | base world ) #01 #0010 #0010 make-addr STA #01 #0011 #000f make-addr STA #02 #0012 #000f make-addr STA #03 #0013 #000f make-addr STA #01 #0014 #0010 make-addr STA #01 #0011 #0011 make-addr STA #01 #0012 #0011 make-addr STA #01 #0013 #0011 make-addr STA #01 #0014 #0010 make-addr STA #01 #0015 #0010 make-addr STA #01 #0016 #0010 make-addr STA ( | up ) #01 #0017 #000f make-addr STA #01 #0018 #000e make-addr STA #01 #0019 #000d make-addr STA #01 #0019 #000c make-addr STA #01 #0018 #000b make-addr STA #01 #0019 #000b make-addr STA #01 #001a #000b make-addr STA #01 #0018 #000a make-addr STA #01 #001a #000a make-addr STA #01 #0019 #0009 make-addr STA #01 #0019 #0008 make-addr STA #01 #0019 #0007 make-addr STA ( | down ) #01 #0017 #0011 make-addr STA #01 #0018 #0012 make-addr STA #01 #0019 #0013 make-addr STA #01 #0019 #0014 make-addr STA #01 #0018 #0015 make-addr STA #01 #001a #0015 make-addr STA #01 #0018 #0016 make-addr STA #01 #0019 #0016 make-addr STA #01 #001a #0016 make-addr STA #01 #0019 #0017 make-addr STA #01 #0019 #0018 make-addr STA #01 #0019 #0019 make-addr STA BRK @on-frame ( -> ) .Mouse/state DEI #00 EQU [ JMP BRK ] .timer/play LDZ [ JMP BRK ] ( | every 4th ) [ LIT &f $1 ] INCk ,&f STR #03 AND ?{ run } BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( | clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 [ LIT2 40 -Screen/sprite ] DEO ( | draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 [ LIT2 40 -color ] LDZ ADD .Screen/sprite DEO ( | paint ) .Mouse/state DEI ?{ BRK } .Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu .Mouse/x DEI2 #03 SFT2 NIP ( ) DUP #02 NEQ ?{ #01 } ( ) DUP #03 NEQ ?{ #02 } ( ) DUP #04 NEQ ?{ #03 } ( ) DUP #06 NEQ ?{ .timer/play LDZk #00 EQU SWP STZ [ LIT2 00 -Mouse/state ] DEO } POP &no-menu ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL ( cell* ) .Mouse/x DEI2 #03 SFT2 .Mouse/y DEI2 #03 SFT2 make-addr STA BRK @on-button ( -> ) .Controller/button DEI ( ) [ #01 ] NEQk NIP ?{ #01 } ( ) [ #02 ] NEQk NIP ?{ #02 } ( ) [ #04 ] NEQk NIP ?{ #03 } ( ) [ #08 ] NEQk NIP ?{ ;world #2000 } POP ( | space ) .Controller/key DEI #20 NEQ ?{ .timer/play LDZk #00 EQU SWP STZ } BRK ( @|core ) @ ( color -- ) .color STZ .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 ;pointer-icn .Screen/addr DEO2 [ LIT2 40 -color ] LDZ ADD .Screen/sprite DEO [ LIT2 00 -Mouse/state ] DEO JMP2r @run ( -- ) #2000 &>ver ( -- ) STHk #4000 &>hor ( -- ) ( x,y ) DUP STHkr ( cell ) DUP2 get-addr STH2k LDA ( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA INC GTHk ?&>hor POP2 POPr INC GTHk ?&>ver POP2 ( | Swap worlds ) ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 #0000 STH2r SUB2 ;run/future STA2 ! @get-addr ( x y -- addr* ) #00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2 JMP2r @transform ( xy cell -- cell ) DUP ?{ NIP NIP JMP2r } DUP #03 NEQ ?{ POP POP2 #02 JMP2r } DUP #02 NEQ ?{ POP POP2 #01 JMP2r } DUP #01 NEQ ?{ POP LITr 00 DUP2 #01 SUB get-addr ( tl ) #0001 SUB2 LDAk #03 [ NEQ JMP INCr ] ( tc ) INC2 LDAk #03 [ NEQ JMP INCr ] ( tr ) INC2 LDA #03 [ NEQ JMP INCr ] DUP2 get-addr ( ml ) #0001 SUB2 LDAk #03 [ NEQ JMP INCr ] ( mr ) INC2 INC2 LDA #03 [ NEQ JMP INCr ] INC get-addr ( bl ) #0001 SUB2 LDAk #03 [ NEQ JMP INCr ] ( bc ) INC2 LDAk #03 [ NEQ JMP INCr ] ( br ) INC2 LDA #03 [ NEQ JMP INCr ] ( .. ) STHkr #02 EQU STHr #01 EQU ORA DUP ADD INC JMP2r } ( unknown ) NIP NIP JMP2r @ ( addr* len* -- ) OVR2 ADD2 SWP2 &>loop ( -- ) STH2k #00 STH2r STA INC2 GTH2k ?&>loop POP2 POP2 JMP2r @make-addr ( x* y* -- addr* ) #60 SFT2 ADD2 ;get-addr/current LDA2 ADD2 JMP2r ( @|drawing ) @ ( -- ) ;cell-icn .Screen/addr DEO2 [ LIT2 01 -Screen/auto ] DEO #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2 #0800 #0000 &>l ( -- ) ( x ) DUP2 #003f AND2 ( y ) OVR2 #06 SFT2 make-addr LDA .Screen/sprite DEO INCk #3f AND ?{ #0000 .Screen/x DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 } INC2 GTH2k ?&>l POP2 POP2 @ ( -- ) ( colors ) [ LIT2 01 -Screen/auto ] DEO #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 ;cell-icn .Screen/addr DEO2 [ LIT2 01 -Screen/sprite ] DEO [ LIT2 02 -Screen/sprite ] DEO [ LIT2 03 -Screen/sprite ] DEO ( | toggle ) #0030 .Screen/x DEO2 ;toggle-icn [ LIT2 00 -timer/play ] LDZ #30 SFT2 ADD2 .Screen/addr DEO2 [ LIT2 01 -Screen/sprite ] DEO JMP2r ( @|assets ) @pointer-icn [ 80c0 e0f0 f8e0 1000 ] @cell-icn [ 7cfe fefe fefe 7c00 ] @toggle-icn [ 6666 6666 6666 6600 4666 767e 7666 4600 ] @world ( I live in the atom with the happy protons and neutrons. ) ( I'm also so negative all the freakin time. ) ( What do I do? ) ( How do I find peace? )