Updated a month ago
133 Commits, 846 Hours

Initiated in 2011, Paradise is a procedural interactive fiction and multiplayer novel, in which you can be anything and anyone, travel to the oddest of places, entirely user-created. You may choose to make a mess, or to create order, in the comfort of your teacup.

There are no Paradise, no teacup, no you or me - but words. These words are the place holders of intricate concepts, shared with other users that will create personal and different experiences from the same words.

"In a little while you will be alone in shoreless space, to wander its limitless solitudes without friend or comrade forever--for you will remain a thought, the only existent thought, and by your nature inextinguishable, indestructible. " - Mark Twain, the mysterious Stranger

Read more about Paradise on this review by indiestatik

Version 1.0Updated a month ago

    172Improve the interface. 174Add a Changelog vessel. 175Animate background colours. 176Improve capitalisation systems. 177Redesign chatbox. 179Redesign inventory. 196Improve Maeve integration and tools. 209Make the dimensional atlas dynamic. 213Fix issue with timeline messages starting with numbers. 214Add a new transit system. 215Add the badges data to the javascript. 217Fix the linebreak tool. 219Optimise the timeline's message storage. 222Add icons to the inventory. 223Design new icons for completed location and programs. 224Typing "inv" toggles the inventory. 225Optimize the general API to not return the commands every time.


Paradise at not games festival in cologne Http://notgames.colognegamelab.com
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Currently indexing 245 projects, built over 2033 days.
DiaryHoraireIssuesNovesamber 23, 2015