Artwork
This is a 3d vertex shader applied on a 2d image, transforming neoclassical painted figures into plump versions of themselves.

The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

Study B, Trisesamber 16, 2015

Study A, Trisesamber 15, 2015
Devine Lu Linvega © 2009-2017
BY-NC-SA 4.0
Octesamber 7, 2017
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