Collegiennes :

Renaud Bedard and I showcased an experimental game at Prince of the Arcade last year but, between Volkenessen, Diluvium and Waiting for Horus, only got back to release it now. It is simply called Pico Battle and like our other Pico titled game - this game plays with colours; but this time, in multiplayer.

Unlike our last game, text heavy Diluvium, Pico Battle is wordless. There is no contextual hints within the game, but an audio tutorial that starts automaticaly in the lobby.

Lobby

Upon launching the game, you will find yourself in the Lobby, a temporary haven. You should look for an hexagon floating about the edges of your screen (right click drag to rotate around the planet) and click on it to practice against the AI. You might see circles too, they are other players and could challenge you as soon as you raise your shield.

Shielding

To protect yourself against incoming attacks, find the patch of dirt marked by a black & white circle, and connect a node to it. The shield will light up, eating away at the incoming bullets with a similar hue. In the lobby, you are invisible to potential attackers as long as your shield is unpowered.

Shooting

To win against your opponent, locate a patch of mushrooms and connect nodes to it — this is your cannon. It needs a minimum amount of power to be able to fire, and based on the incoming nodes, will fire bullets of various sizes and colours; easier or harder to defend against. The idea being to match the colour of incoming bullets with your shield, and to differ as much as possible from the opponent’s shield colour (which is indicated by the contour of his circular icon) with your cannon’s bullets.

Pico Battle is an entirely wordless game, and might seem offputting or hard to grasp at first. In the lobby, a robotic voice will explain the basics of the game, and take your time there to experiment with the controls and the scarce UI elements. As you get familiar with the game and its interface, you will discover strategies and enjoy it even more.

AI now raises a random shield before you attack with any colourFixed graphical issue on arc-link shadowsEscape key now quits the game if pressed in the lobby

Pico Battle Release, Sevesamber 12, 2012
Oscean In DevelopmentDotgrid 2016—2017Rotonde In DevelopmentRonin 2016—2017Markl In DevelopmentMarabu 2017Left 2017Nataniev In DevelopmentLietal 2007—2017Horaire In DevelopmentVerreciel 2013—2017Getapan 728k 2017Paradise 2011—2017Oquonie 2013—2017Known magye 2013—2017Collected works 2008—2017Children of bramble 2012—2017Dei dain 2013—2017Thousand rooms 2017Supervisitor 2014—2017Superworker 2017Extended sleep 2015—2017Donsol 2015—2017Portalion 2016Vocavularist 2013—2016Verreciel soundtrack 2016Domestic Moire 2016Bifurcan 2013—2016Mute In DevelopmentNoirca 2014—2015Keyboard 468 2014—2015Alphavetist 2013—2015The opal inquisitors 2015Looking glace 2015Dew 2014—2015Hiversaires 2013—2015Rafinograde 2014—2015Entaloneralie 2013—2015Eschatolor 2015Ledoliel 2014—2015Malice 2008—2015Ramiel 2015Miniscopie 2015Damoiseau canalx 2014Purgateus 2014Vast 2014Telekinetic 2013Milavrega In DevelopmentEhrivevnv Studies 2012—2013Nor let the fools 2013To The Aeons Hell 2010—2012Vetetrandes lettres 2012Pico battle 2012Es gulf sunflowers 2011—2012Volkenessen 2012From Saharaphorest 2011The Sixth Season 2011Blam 2011Vermillionth 2011Pico 2010Merure 2009—2010Idyllic miners 2010Ann yozora saint 2009—2010Shikanokoa vs 1h1d 2010Pedestrian paradise 2009Nether esper inserts 2008—2009Otoroutes Miniatures 2009Downtemperature 2007—2008Vert kirlian theatre 2008Regionsteam snowdays 2006
Devine Lu Linvega © 2006—2017
BY-NC-SA 4.0 Rendered in 459ms