Interactive : BasicsVesselsBuilding a worldThe inner havenIntroductionThe private room, 19The lobby, 18Train station, 22The telescope, 6AdvancedTalkingProgramsSpellsTunnelsNullspaceParadoxes

Paradise plays like an interactive fiction novel, in an ever-changing world where players are not avatars, but places, and objects, and puns, words - moving around and into each other, threading chaos.

In this anonymous world you can create anything, traverse the various player-created universes and explore conceptspace.

See you there.



Vessels are words. There are no accounts, any player can take over the vessel of any other player and act through that vessel. Moving through Paradise is done by typing commands into the input bar. By typing enter or leave, you will move the vessel into another.

Building a world

Anyone can create new places to explore, with the create action, a vessel can create new locations for all players to visit. The note action allows a player to describe the vessel.

The inner haven


The Haven is a series of single-player vessels including a few key locations. It can be accessed any time, by warping to 1.

The Private Room, 19

The room is located at 19, and is a place created in order for vessel to leave vessels in for later use.

The Lobby, 18

The lobby displays a longer chat length than most locations.

Train Station, 22

The train station is a tunneling vessel. It allows to traverse vast distances of vessel-space quickly.

The Telescope, 6

The Telescope is a vessel with which a vessel can stare at distant paradoxes.



Vessels can communicate with each-other with the say action.


A vessel can be made to automate vessel actions. Using the program action followed by a normal vessel action will enable the vessel to be used and trigger that vessel action.


Spells are program vessels that can be casted from anywhere in Paradise. A program needs to be programmed, locked, and have the something spell format to qualify. Once a spell has been crafted, it can be used with the cast action, from anywhere, by all players.


Tunnels are vessels accessible through any vessel note, not only visible vessels.


Nullspace is empty vessel-space, either beyond the furthest vessel id, or in incomplete vessel-space. Expect unexpected behaviors when in nullspace.


A Paradox is a vessel that exist inside itself. When a whole world exists within, it is also called a stem.


The Inner Haven
Oscean In DevelopmentDotgrid 2016—2017Rotonde In DevelopmentRonin 2016—2017Markl In DevelopmentMarabu 2017Left 2017Nataniev In DevelopmentLietal 2007—2017Horaire In DevelopmentVerreciel 2013—2017Getapan 728k 2017Paradise 2011—2017Oquonie 2013—2017Known magye 2013—2017Collected works 2008—2017Children of bramble 2012—2017Dei dain 2013—2017Thousand rooms 2017Supervisitor 2014—2017Superworker 2017Extended sleep 2015—2017Donsol 2015—2017Portalion 2016Vocavularist 2013—2016Verreciel soundtrack 2016Domestic Moire 2016Bifurcan 2013—2016Mute In DevelopmentNoirca 2014—2015Keyboard 468 2014—2015Alphavetist 2013—2015The opal inquisitors 2015Looking glace 2015Dew 2014—2015Hiversaires 2013—2015Rafinograde 2014—2015Entaloneralie 2013—2015Eschatolor 2015Ledoliel 2014—2015Malice 2008—2015Ramiel 2015Miniscopie 2015Damoiseau canalx 2014Purgateus 2014Vast 2014Telekinetic 2013Milavrega In DevelopmentEhrivevnv Studies 2012—2013Nor let the fools 2013To The Aeons Hell 2010—2012Vetetrandes lettres 2012Pico battle 2012Es gulf sunflowers 2011—2012Volkenessen 2012From Saharaphorest 2011The Sixth Season 2011Blam 2011Vermillionth 2011Pico 2010Merure 2009—2010Idyllic miners 2010Ann yozora saint 2009—2010Shikanokoa vs 1h1d 2010Pedestrian paradise 2009Nether esper inserts 2008—2009Otoroutes Miniatures 2009Downtemperature 2007—2008Vert kirlian theatre 2008Regionsteam snowdays 2006
Devine Lu Linvega © 2006—2017
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