Diary3 Entries Horaire4 Logs Study C8 months ago
Artwork

This is a 3d vertex shader applied on a 2d image, transforming neoclassical painted figures into plump versions of themselves.

The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

Study B

Trisesamber 16, 2015

Study A

Trisesamber 15, 2015

stub

Devine Lu Linvega © 2009-2017
226 Projects, over 4044 Days
BY-NC-SA 4.0
Hexesamber 2, 2017
Updated 4 days ago
Render 197ms
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