Diary3 Entries Horaire4 Logs Study C9 months ago

This is a 3d vertex shader applied on a 2d image, transforming neoclassical painted figures into plump versions of themselves.

The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.

Study B

Trisesamber 16, 2015

Study A

Trisesamber 15, 2015


Devine Lu Linvega © 2009-2017
235 Projects, over 4077 Days
BY-NC-SA 4.0
Sevesamber 6, 2017
Updated 52 hours ago
Render 239ms
Twitter Account
Github Sources